installed UE4.18 and redid the lighting, tweaked almost all material colors, without post processing this time. Also made some small props..slowly getting back into this! Made the base material colors for this prop with white values for instanced material colors usage: started making smaller refboards per prop: Some new…
@tynew Your environment look pretty good I suggest to warm the light on the left and use emission static light pool table light. I wonder if you use a lot of trim sheet with your texture and how do you do to a lot of props so fast? I feel I am slow when I see a lot of props that I need to do. The next step I will do the…
<updates> MOAR moss! New hanging vines for the cave entrance, now i have a good separation between the kelp, seaweed and the rest of the vegetation. Added some more greybox story props to get an idea of the variety of props i'm gonna need. (a lot) Implemented a light function to simulate clouds blocking light dynamically,…
Small Update! Added a few more props and played around with lighting a little. Still been pretty busy I've only been able to get a few props done but slowly getting there. I've also added a 'Work in Progress' post to my artstation since in about halfway through and thought its a good time to get it thrown up there. So you…
You add story by thinking about what has happened to the prop, it's an ax so the first questions that come to my mind; Has it been sharpened recently? Has it been used recently? How old is the wood? Is the wood beginning to rot? Has the blade ever been chipped when it was miss swung and hit a rock? When you're creating a…
Those are all great! I like the last one, it looks like an angry bum, painted his face white and ran into your shirt. The 3D props are pretty cool. The normal/bump map on the newspaper stand looks to be going the wrong way? They are a bit noisier then I like my props but thats personal taste. I've also been working on way…
so here's what i think about this plugin: the plugin itself is very good, but the purpose of creasing in the workplace is questionable. if you've used maya or modo before, you've probably already used semi-sharp creasing. turbosmooth pro quite simply adds this functionality. the plugin interface will be familiar to anyone…
Hey everyone here is a short trailer I put together of an environment I made in UE 4. Terrain is all Megascans and the props were made with Modo, Marmoset Toolbag 3/4 and Substance Painter. The mech design is from Maschinen Krieger the other props are of my own design. There are a few small black props in there I did not…
Finished up the props for the character. There's also a lighting turnaround vid here https://www.artstation.com/artwork/QnVZJE (not sure if there's a way to embed videos on polycount so I just linked it.) These shiny metallic props turned out to be trickier than expected. Its tough to make sure details and variation are…
NARRATIVE: CONCEPT ART: Lol drawn freehand roughly what I had in mind whilst leaning heavily upon design hints from the ADFs retired 'Bushranger' 110 logistic light vehicle fleet. PIPELINE: Mostly FOSS tools Weighted Normals modeling Hybrid Trim x1 texture sheet workflow 2K resolution at 250 512px/m TD (update) Showcased…