Hey @Macebo For that area 1. I started with a stainless steel normal map. 2. I converted the normal map to height and played with the levels in photoshop so that the indents were white and the rest was black. 3. I loaded the normal map and black and white layers into Painter and used it as a fill layer 4. I did a…
Yeah arsh, I was just speaking theoretically. Not really trying to pump for information, just thinking out loud; anyways, most of the beans have been spilled by Carmack in a recent iterview. I do wonder about workflows with giant textures, but I'm sure all that info will come in time. Anyways... Effekted: I really think it…
I'm not sure if it actually calculates the emitting lights in real time or if it crunches that when it builds like it used to do with other dynamic lights. Lets say you had a light that swung around, it would calculate all the possible lighting from that and bake it all out when it built. Or it might be treating it like a…
I agree with this is Victoria above. scene is too noisy, and has an undefined focal point. - there are no shapes helping to draw your eye to the focal point - no contrast in lighting or contrast in colour/etc that help push you to the focal point - there is foliage everywhere and no variation or breakup. In an image like…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Lead Lighters to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
The lights are accounted for in the baked lighting. If you add a light to an area with baked lighting, you would rebake the lighting. If you want to use static lighting, you must rebake when you add lights or it will look odd. You can add a dynamic light, which won't be accounted for in the lightmaps. Dynamic lights are…
Finished! :D ! Here's the link to my portfolio page with several close ups and a wireframe of the whole scene. http://scottmichaelh.cgsociety.org/art/3ds-max-mudbox-photoshop-udk-meshlab-bunker-architecture-3d-1200493 I had several lightmap issues and had never done reflections in a UDK. I made a slight adjustment with the…
Hi matey, amazing scultping! If you don't mind me suggesting I'd say you could add contrast to the eyes and motuh. For me it took a minute to register his pupils and moutshape, which is a shame because you've done the work to make a great expression but the forms are muted a but by the texture/light. I saw in the original…
New lighting setup is looking sweet man! Gives a lot more depth and mood to the scene! Definitely a great improvement! I think you also should consider what currve said. Desaturating (or adding a bit more color variation to) your foliage just a slight tad would add a lot of realism to the scene in my opinion (if that's…
So I did some research and experimentation and found that Maya's mental ray elliptical filtering system actually gives very good results (no 'shimmering' or light glitches) and that it automatically creates multi-resolution optimized files from the normal map texture. The only slight hitch is that the anti-aliasing level…