Hello,
In the file node where the normal map for a material in maya is inputted, what filter type should I select?
I saw one tutorial where it was said to just select none but without any further explanation.
Also, do mip maps just not exist in maya or are not necessary? What's the story with that?
Replies
The only slight hitch is that the anti-aliasing level needs to be played with a bit in order to find the best balance between render time and quality. Because of differences in normal map resolution and other variables there does not appear to be a one size fits all anti-aliasing level.
http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/mrfMS_High_Quality_elliptical.htm,topicNumber=d30e736030