Thanks a lot for the comments,crits and votes guys! Much appreciated!! Birds? Ill have to keep an ear out for birds hahaha Thanks for the crits DWalker, you made some really good points! The ship is actually a little dude in a space suit. If that's not recognizable then we really need to address that. I agree about adding…
I think I've addressed the issues you guys had with the model. If I missed something be sure to hit me in the head and let me know. Only thing I have to do next is the metal bits above and bellow the eye piece
so bitmaps comment kinda hit me where i felt something myself. i gave bernard a lil quick tweak that change it to what i think captures the nerdyness a bit better while stayin in the cuteness frame of my approach
I love it! Especially nice having the breakdowns, great process. The lighting and composition and rendering are all fantastic. My eye keeps being drawn to the trashbag at lower right. It creates an almost human silhouette. First impression is a homeless person watching the events, which would be neat, but second impression…
Edit: Submissions are closed, thanks everyone! There will be more giveaways in the future. Hello! I'm giving away one slot to my mentorship for free! =) So if you are interested in learning hardsurface modeling, this might be for you. Or maybe you know someone who might be interested, feel free to share. You will get the…
The lighting is very nice. But i would turn down the ao a bit. The biggest issue i have with this is the random dirt/rust texture that feels very procedural and not very realistic. This is everywhere, but most noticeable on the kitchen furniture. There are some other small issues like those plants next to the kitchen…
Added catwalks and closed up some gaps here and there, still some places light is leaking through, so I need to patch those up! Don't know if I'll keep the vertical windows there, haven't decided how to lit that place yet. The catwalks on the big building needs to be adjusted and fixed so it matches this style. And here's…
Are there any comparable scripts for XSI? Trying to get better lighting for my vegetation... even though it's not bad right now, it would really help make the vegetation look way more natural further away when shadows are not hitting it. Working in Cryengine 2. Somehow, if a script could be made to make normals like this,…
Yo working off any references or? some of the things that jump out at me are the differences in detail, the tiled floor is great, the brick walls are ok, the pillars don't fit in they don't blend with the wall or floor too well...do you have a high res version of these pillars? if so could i see? also the material is very…
Refections are abit strong, can't really see the rest of the model cause of it. Also your showing the dark side of the car not the lit side, So I cant really see the detailing. As for the taillights are you going for high poly or game? If it's high poly I model the actual bits, at least then you don't hafta worry about…