I'm guessing continuity would be damned if you shot one of the glowing "this-dude-is-important-to-history" npcs. ;) But maybe I just watched this seriously awesome trailer seven times too many :D
You have a nice defining back muscle, but once it hits the shirt, its no more. Maybe a light impression of it continuing under the shirt? And I think you need more loops in the elbows and shoulders.
Continuing on... I finished up my concept: And I have started a mesh in 3ds max 9. I will be taking this into zbrush for details and a normal map (something I have never done before)
the wing uv's are a bitch i'm way out of practice in the texture department. of all people, guess whose sdk i picked to play with. about 2 hours so far. gargoyle week continues.
Everything I've heard about this game has continually gotten better and better. I'm almost hoping I can't find a copy because I definitely don't have time to play it (but will anyways).
Hey everyone, just finished reworking my portfolio site a bit. I'm going to continue to update it with future projects. I'd love feedback on the portfolio, though my primary concern is accessibility and layout, aesthetic, etc. Critiques are welcome!
He does look more like a continuous being now, however I think only the ribline needed smoothed. I liked the detail you had on the arms and sides of the torso.
Here's my first pass at establishing my base colors and materials, as well as a first look at his sword. As I continue working on the textures, critiques and comments are very appreciated. Thanks!
Thanks guys - it was really fun. The game is really picking up now it seems. We have 500k downloads yesterday alone - if it continues, there is definately gonna be a bunch of updates and an android version.
Continuing progress on my CM set. I'm taking a step back and thinking about reworking certain aspects of the design. There are a couple things I'm just not happy with....also, fur is HARD!