Here's a visual aid for explaining what I'm trying to understand. I've got a trench coat which has been sculpted solid because I would like a thickness to the bottom and such. Naturally some faces will be unnecessary and need to be deleted at some point, like in the back where the body of course covers it and inside the…
Available for small and short term creature and character projects - In the industry since 2016- Communicative and willing to take critique and make adjustements ( But not endless/forever adjustements mind you )- Based in Germany Contact me via Polycount/Artstation. https://www.artstation.com/fpk
I've updated the first post with the final renders. Overall I've had a pleasant experience working with the Handplane Baker. I think it's pretty fast considering it's CPU based. Default settings were pretty fast on my relatively old I7 2600k. I have some gripes and suggestions, mainly these: 1. Please add an automatic…
I am trying to bake a mental ray bump shader to a normal map using maya transfer maps however I can't seem to get it to recognize the mr shader. Has anyone ever tried this? Is there a way to render a normal map using the custom shader option?
This is something I have been sitting on for a while. Fake eye refraction for viewport, Some people should be able to understand what is going on at a glance but for the people that don't. To get the fake refractive lens I took the dome that is indented into the eye (Iris), froze the normals and inverted its shape before…
Hi, I'm having big troubles with what seems to be pretty simple. I want to create tiled stone walls with one of them broken. To do this, I modelized the stone wall using Blender 2.79 as you can see here. Then, I created a plane and baked this using substance designer. After further tweaks, I managed to achieve this…
Hey guys, I wonder if anyone of you ever ran into this problem before: You're setting up your scene for baking, assigning the projection modifier etc. and once you're looking for the global supersampling option within the render to texture dialogue (options -> setup) to enable 2.5 star or so, it just isn't available!? I…
I'm leading development on a physics-based multiplayer space vehicular combat and fps game. Feel free to join if you're interested! https://discord.gg/TundzqhacG
Hello polycounters! I’m making normal maps for my tugboat model. And I just found super-quick-easy way to make small welding seams on normal map in Photoshop. May be everyone know this method, maybe it too simple, but i think it can be usefull for beginners. Pros: * Very fast * You can erase or paint new welding seams…
Hi everyone! I’m from Korea and currently studying game design on my own to break into the industry. I actually graduated with a bachelor's degree in korea Architecture, but I decided to transition into games because I find this field much more exciting and fulfilling. I have a quick question for those based in Europe or…