Hi, I am starting a new motorbike in my spare time and wanted to document my progress, partly to show people how I go about making models, and also of course so I can get tips on how to do it better!! I'm making a KTM 125 MotoGP bike, starting with a high poly, then baking it down. I like making bikes because there is a…
I started blocking out the shapes of the props on the character. I used to focus too much and sculpt a lot on each part before moving on and that ended up in the scale and analogies between objects being off. So for now I'll just place my low poly bases before I start sculpting. Progress was kind of slow and to be honest…
Do you have a Business Plan ZacD? The estimated cost, tools to be used, brief discription of the product(which you already stated) core start-up strategy, start-up cost, start-up targetted market. Thats just a suggustion. I did that before starting my DemoProject to see how things work out and if they can be done by just…
Hey guys, I am just curious how you guys have your 3ds Max viewport setup when modeling or working. When I see game development diaries of studios I tend to think they have some magical3ds max viewport and materials, although I know that is probably not the case :D . But the grass is always greener on the other side of the…
Hi the community ! I start my own topic for the contest. I will design 4 weapons and I hope you'll enjoy my modest skins =) My inspirations are Alien (79) and Star Wars (IV, V and VI of course).These movies are my childhood so I'm very excited ! I give you a collection of pictures that I use as references. And here are…
You will be fine, just start a new thread with your own work in and start again. I hope you understand that it's not ok to use others models in this way, not because it's someone else's work but more that you are cheating yourself out of a good education. Everyone here pretty much started from nothing and so can empathize…
@evermotion - Hey man, don't worry everyone has to start somewhere. The fact that you're from an arch viz background gives you a head start already. There should be plenty of tutorials around on the Polycount and the interwebs in general all teaching you how to model an game ready asset from start and to finish. Here's 1 I…
No, this color info is just for visualization only right now. I start by projecting an image with spotlight, then just kind of smooth it out and touch up. Just a quick and dirty thing to help me visualize the final product -- same reason I take the sculpt into toolbag so I can look at it with the SSS shader and all that.…
Jump starting your imagination requires a lot of good fuel. These days we look to halo and mass effect for inspiration, but the designers on those teams both looked to Star Wars (gross exaggeration to make a point) for theirs. So who did the designers on Star Wars look at? Old radio serials like Flash Gordon, medieval…
HERE BE DRAGONS! Post #14 in our 16 part series! The last dragon set we will share is 'Basilisk'. Having no need for eyes in their pitch black world, their movements are sneaky & minimal, until they are swift & deadly. The intimidating design made it a challenge for a cuter, friendlier side of this dragon. Lore: "Harry…