Is 'green' always shading black? even if you look at the spot from very shallow or steep angles? If you look from below up, is it really still shading black? Anyway. My advise is to: - fist make one UV-shell, one smoothing group of the objects shown. - Straighten the uv shell. - Then make sure the high and low are _really_…
You could also set up the UVs so they are overlapping, since every side of a barrel is practically the same. Rather than having that long strip at the bottom, you could divide it into 4 shells and overlap them. Also, any reason you decided to go with 17 sides? Such an odd number :P 16 would probably be more common, and it…
Looks great! Technical crits: - Needs padding around the UV shells, without it you can get seams, especially if a texture mip-maps in game. - There seems to be more UV shells/seams than what you need? Did you tennis ball unwrap it? - Remember that you can treat your old low poly as a high poly model and bake your maps from…
thanks for the advices @jmt In fact ,the shell are not moving parts ,its just a 3 liquid mix in a chamber the shell are not aligned with the barrel and the rear part is a comprimed air tank the air push three liquid into the chamber I agree that system look like too much to a classic revolver system I tried a other thing…
Love the take on a ghost buster ( blue collar pest control ) type of character as being kinda creepy pasta ghoulish as well. I always associated swirly eyes with madness or hypnotic trance but I suppose the swirling energy contained in his equipment mirrors the spiral in his eyes? Selling a concept where his meat is…
QFT. I think of setting up an online profile kinda like selling something on eBay. If you wanna sell your loot for big bucks, you don't just slap a shitty cellphone pic up there with a few generic sentences cut and paste from some bland description. To make your item appealing, you want really good pics, preferably…
Well, I avoided making a judgment call on the practice, myself. I was just pointing out that it's an action, an attempt to do something about the issue of used sales other than wring hands and mope. You need to either do as Vig says and put the screws to the middlemen pushing used, or take it to the consumer and give them…
I had some time off from work over the past few months (school + slow out there) so I decided to get back into doing some game art after taking a 2 year break. I made some particle effects in the Unity engine as a starting point. I made three sets: magic, smoke, and arcadey/stylized. Anyhoo, here they are Magic [ame="…
I don't think I've ever had a bigger headache on such a fundamental problem with a 3D program. I haven't had this issue in any other program before, 3DS Max, Blender, XSI, etc. How do I "split" the vertices/faces from eachother and form a separate shell... or something? The Split and Create Shell appear to do nothing... I…
I have straightened that entire UV shell. I have split the part where it is close to a 90 degree angle. I have applied smoothing groups to UV shells. I have tried adjusting the low poly to follow the high poly curve but I'm still getting these black spots where the verts happen to be. I have tried adjusting the cage. It…