I think texturing wet mud might not be a big deal, but I think that to make it believable there's a lot of shader work to do to get that wet/dry feeling
okay so I did a quick mock up of the hood in 3d from what you guys are telling me to get a better visual before I go and alter anything around that area. Its the green mesh. I think it's more boxy now. under it in red mesh is the old hood shape, with blocked out green mesh outline above
Hi everyone! I'm Gaming Customs — nice to meet you all. I’d love to share my portfolio with you and get some feedback so I can continue growing as a 3D artist. Any tips, suggestions, or techniques you’d like to share are more than welcome. This is my artstation: https://www.artstation.com/gamingcustoms Thanks, and it’s a…
You have just linked to the sun. Can we get an infraction over here, mods? Honestly, The Sun isn't good for anything but frightening people. 'Oh no, muslims have moved into my apartment, and thanks to The Sun I know they're all terrorists!
It is indeed an improvement @Donkey_Kong. Here is how I would approach this next: 1. Pick 1 shot that you will use to prove out the whole process 2. Add a placeholder character as reference for scale. You can use metahuman to get something close. 3. Use it to better understand if you got the proportions right. For that you…
need to work on the anatomy, and the head uv needs to be allot bigger usually if you gonna get great detail in there. And the foot in the final pic feels very wrong! Keep at it!
Thanks Lamont ^^ I certainly get where you're coming from, my original was made looking at photos from actual flintlocks and they're mostly of brown wood and brighter metal. It's a tried and true palette. But revisiting it, I want to give it a unique touch, hence going for the opposite with bright wood and darker metal.…
I created this tutorial for my students who kept asking how I went about doing this, so here it is in .jpg format. You can get a .pdf version on my website along with other tutorials at http://www.machinemeditation.com Please let me know if you notice any issues or have any questions.
Ah, that's lovely! I tried to get the vegetation shader, to mimic was though, to work inside a visArea to. It just looked like the regular Illum shader. Love the look on your leaves!
renders are fine too! some people here do that for a living. Realize you may not get as much feedback, since there isnt as high of a sample of knowledgeable artists about it here, but nobody is going to kick you out for doing the wrong kind of art. People post music! :)