when you scale an object in mudbox it still thinks its as small as it was before the scale, so that means your brushes may start acting weird. after the scale, export it and import it back in. you can reset mud by deleting your mudbox folder in your "my documents" location.
Congrats, Skrubbles, this one came out great! The face is superb. The arms strike me as the weakest part of the character. The FFX esque sleeve looks out of place, and the other arm is rather dull. Nothing wrong, they just don't seem to be on par with the rest of the model. Saved to reference folder for sure.
Wow this is really great stuff, I'm guessing you worked on Quake4. What technique are you using to make the high poly models the cage doesn't look like sub d/smooth proxy, is this the 3d studio max bezier patch? I'm saving all these images to the inspiration folder.
it was only a matter of time... scumm vm for psp i tried it on mine, but my psp's up to 1.52 and it didnt even see the folder.. anyone else care to give it a try? i'm almost tempted to get a 1.0 only psp sometime soon just so i can run all the awesome emulators that are coming out.
Hi, I have an issue with the exporter from 3ds Max to CryEngine 3 SDK. I have an object I couldn't export to ".cgf" format due to a "degenerated faces at some locations". I couldn't find the "Select Degenerate Face Script" anywhere on the folders. Any help would be greatly appreciate! Thank you!
I started this some time back and its been just sitting in my folder. I'm going to make a portfolio high-poly scene image and a low poly version of it. First I need to clean up the high poly some. Any CC on geo, shape etc before I get to it, is appreciated.
i just lost a lot of work and it said it successfully saved a tool but i don't know where it is and the only thing i could find were a zbr file and a zzz file in the recovered files folder. how do i open a zzz file in zbrush?
I recently acquired Deep UV. My problem is, I don't know where to install it. I'm using Max 8, but Deep UV's set up only has Max 4-6 listed. If someone could let me know what folder(s) to extract it to, I would be grateful and may buy you a pizza.
Hello, I have been working on this project. Eventually I am stuck right now. I am baking this model in substance painter but the seams are visible. I have tried everything I know. Please help me. I am attaching the files and screenshots here. The Uvs are properly cut and perfectly layout. HERE ARE THE FILES.…
Lots of small files can be fairly easy to work with if you have a good naming convention and system of organizing directories (ideally one that more or less matches the naming). For example Level01_Architecture_Hallway_32m would live in Level01>Architecture with its models, textures, and source files sorted into…