I've come across a strange issue with elements on meshes..... I was playing around with my own face detach routine as you do :) It all works fine and as expected but it seems max has "pre-cached" the faces that make up each element for the purposes of speeding up subobject element selection so after the detach when you use…
with Maya it's usually either the material or something getting disconnected / bent out of shape in the history and causing the link between a shape node and material to get borked. Sacrificing your first-born (or deleting history every third operation) generally helps to avoid this sort of bullshit.
Hello! I've had some free time on my hands lately, so I've decided to follow a few tutorials by J. Hill and get more familiar with skin texturing in Substance Painter, hair and fur in Xgen, and rendering in Maya Arnold. https://www.artstation.com/jhill I've decided to create 3D versions of these amazing concept artworks by…
hello, I am sculpting my first character in zbrush and would like to know if you are meant to retopologize the character first before adding the alpha skin wrinkle texures? Also after you have zwrapped do you subdivide the low poly character and project the high poly to the low?
Hi, you can assign a hotkey to "Center Point Cycle" action so when you press that it will cycle between "Use Pivot Point Center", "Use Selection Center", "Use Transform Coordinate Center" modes.
I can't seem to get the nostril to cast a shadow when doing a render in zbrush they always seem to be illuminated and it's confusing me as what I'm doing wrong with the nose
hello, what do u think about those mentioned softwares? is it used in AAA ? what about hair system? is it possible to export haircards obj/fbx with textures ? if u have experience with it, what are pros and cons?