I'd not worry about lighting, not yet. Before you start to consider how you want your lighting to looked I'd set up your cameras for the final composition. This is something I do early on when I work on my portfolio scenes and it helps a lot. From there you can look at the scene overall and decide where you'd like your…
Hey Alex, cool work. Unfortunately while our Art Director and Lead Environment artist thought your modelling and texturing of individual props and items was good, the overall scene construction and presentation evidently wasn't what they were looking for. What you said about going back to revisit the atmosphere, lighting…
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Hello people, While working on a little project here I ran into a problem: I modeled this bottle, which is part of a scene I am working on. In the scene later I'd like to be able to put the bottle to wherever I want to, with the strap on top falling naturally to the ground. My initial plan now was to maybe rig it so that I…
Hello ! Always loving the JuniorSenior avatar :) Along the lines of the suggestions from the Great Eric, and considering that the goal is an actual game asset for UE, then simply start by modeling a first version of the final polygon game asset of the tent at rest. Garment making tools may be useful to an extent since they…
First off, i am in no shape or form an experienced artist, I'm just someone that is (like you) trying to get better at this and maybe get a job in the industry. But, over the years i noticed some things that i think could help you in your endeavor. Let's break down the disclaimer that you started with: 1. You state that…
Hey Ben, I think the lay out is really good but i feel there is alot more work that needs to be done, but that's the joy of art isn't it, nothing is ever done : Here are some thoughts just off the top of my head, and I'll break down your pieces individually. I feel you really need to push your material properties What is…
Hey man, two years? Have you been actively looking for work or hoping it will come to you? Looking at your site your stuff is not horrible. I have seen people with worse that have or had jobs professionally. Granted it will be harder landing a AAA gig these days but are you applying to other types of studios? Are you…
Final result: Reference: Gif comparison: Hi everyone, i want to share my artwork with you in order to get critics and hear your thoughts about what i could improve in the scene. This is my first finished artwotk, i've spent 3 months working on it. The reference is taken from an anime Metropolis(2001). The scene was…
Thought process, execution/process and final thoughts: Here is an insight on my thought process when initially looking at this concept. it may be similar to other artist but thought I would include it in my postmortem, as it may be helpful to beginning artist. Depending on the environment concept or prop concept I mentally…