This is something we've been addressing with various free updates to Toolbag. As of today we have very good support for the engines you mention. Marmoset Toolbag 2 includes a UE4 preset material which supports the standard albedo/roughness and metalness maps, and uses GGX reflectivity. Click the presets dropdown in the…
Okay got it figured out. When you are texturing in suite 2 you have albedo, roughness, normal and metalness channels. there is no specular channel there to work with because specular for non-metals is almost the same. But before they implement metallic workflow in suite 2 it was only for specular workflow like cryengine…
That's pretty interesting Lotekk - nothing wrong with being anal for performance. One thing, though - your maths needs to square your vertex colour first before you do the dot product, since what's being square rooted for the normalise is (r^2+g^2+b^2), but before I squared it I divided the red channel by that length. So…
Show end result' for on/off, and here's the two scripts I use for going up/down iterations: macroScript TSdivUpcategory: "GregsScripts" ( curObjs = (selection) as array count = curObjs.count for i in curObjs do ( if (ClassOf i.modifiers[1]) == turbosmooth then ( if (i.modifiers[#TurboSmooth].iterations == 2) then…
I think the show really took off once Danny DeVito joined the cast in Season 2. And it's great to see how the character develop in a way. Throughout the season you can see Sweet D become more and more like the guys. Early on she was somewhat the voice of reason within the crew. But she totally changes through the 2nd and…
1st use UVW Unwrap, it does almost everything that UVW Map does, with the exception of one option which game artists rarely use. 2nd If you're switching back and forth between 1 and 2 it sounds like its resetting to default which is the last "baked" layout. So either be prepared to do a lot of loading/saving each time you…
Hi guys! I am learning about 2 ways to texture large landscapes. Mask creating and terrain creation not a problem. I am more interested in texturing workflows. If someone who is pro can gave some good tips, pros cons what is usually for both terrains for games or in 3ds max, Blender. If I have 5 masks and textures for…
some pretty interesting specs that were released about the revolutions specs.. they are from the same guy that leaked the Xbox 360 specs and he was 100%right with those(Han_solo).. who know if these are close.. but if so.. nintendo dosent look like its going to be that much behind the competition.. [ QUOTE ] Nintendo…
I am Loving the update, huge thank you goes to Epic. I just thought I would add a list of tutorials I found, copyed curtsey of our University forum www.3dhit.co.uk Videos Tutorials Raven67854: UDK Video Tutorials(Youtube): http://forums.epicgames.com/showthread.php?t=707437 IWillShutUDown:…
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