In theory there is a tool to change the scale relative between islands when packaging in the UV editor. But I can not get it working, using groups or not. * "For example, say you group some clusters, and then select a polygon belonging to one of the clusters and set Rescale Priority to 0.5. Then you apply Pack Together or…
The way I've been using it is multiplying the final spec value by the frensel value then adding that to the diffuse * diffuse lighting. The fresnel value is usually extremely low (most non-metal surfaces are between 0.01 and 0.04 - metals can go up to about 0.5). This means that the specular result is strongest at glancing…
To be fair, Trump never said "all mexicans are rapist". There is an article written by a Bernie Supporter actually chastising the left for spreading that lie. http://www.salon.com/2015/12/21/the_media_needs_to_stop_telling_this_lie_about_donald_trump_im_a_sanders_supporter_and_value_honesty/ The bigger problem we have is…
No no totally not, as anything they have there good uses and downsides., you would be surprised how much we floated on some meshes. As they give you quick and easy results. but the highpolies do not look as impressive therefore, for instance for movie pipelines this will not work, unless it is going to be normalmapped. On…
I forgot about this thread! I'm digging it up and posting the order of portfolio videos just to keep a record of growth on here. Its ... crazy to see this stuff though! 7 years ago :smile: 2012 Project Copernicus https://www.youtube.com/watch?v=m9nvnrP0j8U 2013 zPipemaker https://www.youtube.com/watch?v=J9kyQCIyOV8 2014…
Here's the script for adding multiple bones to multiple meshes: <font class="small">Code:</font><hr /><pre> //global proc CRaddMultiInfluence() { string $sel[]=`ls -sl`; string $objects[]; string $bones[]; for ($node in $sel) { if (`nodeType $node`=="joint") $bones[`size($bones)`]=$node; if (`nodeType…
http://www.greveson.co.uk/biped_twist.zip Hopefully this should explain it better. If you look in the Skin modifier and select the bones you will see how I have weighted it (note which verts are weighted to the twist bones, and which are weighted to the "regular" bones). Also try playing around with the Biped's Twist Bias…
In the Unwrap Editor, in options>preferences: check use custom bitmap size and put the right resolution in Render width/height OR uncheck it and select your texture in the listbox at the top of the editor (CheckerPattern by default) Using non square texture is a bit tedious, since projection will always be "squared" The…
Let me get out my pedantic hat and just say that there is no 2015 Mini. 2012, 2014 and 2018 are the generations to pick from. ;) If 16 GB of RAM capacity were not enough for you in the past I don't think you should expect wonders from the new one. It looks good in benchmarks for now at any rate, apparently really fast at…
A bake Mat ID from ZBrush polygorups has been an idea around since 2015. Now it's May 2018 and I begin to lose hope. It is a MUST have option. Substance does it and you cannot imagine the incredible amount of time and precision when painting that you earn from having an ID Map. I love baking with Knald but not being able…