One of our modelers made some new road textures this week. One of the blueprint guys got a major section of core code completed this week. Looking for more people, especially CSS website coders and animators!
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
As per request, here is how I made my camera system for my game. Place a player spawn somewhere on the map. Make a Tagpoint and snap it to the terrain, at the level where the players feet would be. Place a camera and move it to where you would like to the camera angle to be. Link the camera to the tagpoint with the link…
Hi Mop! I don't know if this is what you want, but I just did this one (need some fun ) Then for the Hotkeys, Maya stocks that in 2 or 3 files, I think that suck, then I have a "sama_PersonnalHotkey.mel" in my script directory. And I edit the userSetup.mel in same directory for source my file and it launch it every maya…
speed critical is a very stretchable statement, if you want to code a crysis like engine, then yes you would pick whatever is fastest. But taking farcry or other games for instance, often game related code (ai, mission...) is coded in high level interpreted scripting languages which are even slower than compiled stuff such…
I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
Posting this in case anyone wondering how to fix this Edit Pipe error. It happens because an error in the code... This code snippet: the last two lines was intended to get a connection from subCurve node, which is the "ADN_Base_CPath02_Shape", for the $QPipePath variable (that's why you could edit it manually like @Chase &…
I have made a Material node thats 1024 in size. My final image is 4k, I need that material node to repeat 4x across the image as the input. So it will in short tile (repeat the process) its node processing every 1024 tile on that 4k image total. I thought this was done with pixel size, but thats not it. I cannot split the…
Hi everyone, I have made some custom material nodes that are 2048 and when I bring them into another node that is 1024 they do not scale down. I have set them to parent and tried to transform them. Is there a clean way of scaling down a node? thanks. :)