As far as i can tell, there are two major ways to become a professional artist in 2d. The first and more common, and also not very efficient way is to copy images and references and try and apply it to your own work, in a very A-B self criticism way. This is ok and it tends to get hard working artists to professional…
Hey man, nice to see you posting something. The eyes are a definate improvement, but there still is quite a lot i would change with the face. The first thing i notice in the first shot is that with default shading this dosent look very good at all, i would add some more detail to the face so that it smooths well with…
Here is my problem: I need to find a reliable photo sharing program for our graphics department that can be used across a network of computers.Take into consideration we have both PC and Mac users in our office, with the only place to store data is on a mac x-serve or SAN from what am told. Here is my problem: I need to…
its ok to use photos for textures, they are part of the process of texturing. What is bad is taking a picture from cgtextures slapping it onto a model and calling it a difuse or albedo. 90% of texture work I see around its pretty bad to be honest, yes thats my opinion. I am talking about "photoreal" texuring (I do textures…
For the meshes, I'd bet it's just basic block modeling. Probably no need for sculpting at all, but I don't really know. The textures likely require a special shader. Assuming this is a video game you are referencing, that means you need a shader for whatever game engine you plan to work with. I think this style might fall…
i would study further the overwatch style, it is missing big chunky shapes with bevels to catch cool highlights, like, the shoulderplates wich are very evident seem too thin and dont give the tank vibe to him, i would either make them a big shape or merge the three sheets onto something that doesnt read as frail. i would…
Xiaoling Entertainmnet is South Korea Entertainment studio and working on the 3D animation for YouTube Channel. We are challenging to creat the animation with key frame traditional way, and motion captured data. We are setting up the rendering pipe line and looking for Blender/ UE Rendering artist who has experience with…
Another good one from Mark! Also any polygons with transparency should generally use a separate shader/material from the polygons without. Transparency is often more expensive to render, and if non-transparent polys are forced to use a shader with transparency this can cause rendering errors. More info on that here:…
I'm not liking the all black eyes at all. His green/blue eyes is one of his distinguishing features. They are supposed to be unnaturally blue/green as a side effect of being infused with MAKO. Your texture work is progressing, but there is still some things to improve. I know this is still WIP so I might be beating a dead…
thanks everyone, i wasn't expecting such good feedback: me happy :] yep, you're right i should have tried to make a better lighting/shading for presentation. For the shot i used the cgfx shader that was made for the in-game models, but it's quite hard to tweak, and the normal map always seems washed out (whereas a simple…