I'd say it looks like you know what you are doing, just need to kick it up a notch. 1. Finish some more characters all the way to low poly in engine, no more Zbrush busts. 2. Larger images grabbed from Marmoset or UDK. 3. Rig em all and get them into some more dynamic poses. 4. Need more polished texture work. EDIT2: Seems…
Well everyone's critiqued your website, and I don't have much more to add. Just a couple quick comments on your work, however. GRAPHICS Suitable display font style for headings but there is no cohesive alignment within the piece. Some pages have center alignment, others are left aligned, pictures are helter-skelter in…
I agree that maybe you should just do the bust. The legs/feet and arms/hands are really letting down at the moment, the proportions dont seem right, close but not right. the hands in particular seem really small. And as BrianP said, without the concept of the arms and lower body your going to be guessing that area and it…
Oskar!: Thanks heaps! The eyes have a secondary layer for accurate shine. marcobar: Thank you so much! It's nice to hear that sometimes, y'know. I hope I can only continue to get better in the future! ilsem: I'm happy you like them, they're the ones that are just sort of relaxing for me to do so it's nice to hear they're…
Update - to everyone that responded; thank you. It will take me a bit to evaluate the submissions as we are quite busy. I appreciate your patience. We’re currently working on static visual assets for a cyberpunk-themed website and e-commerce shop that sells enterprise servers and IT hardware. The aesthetic is dark with…
Found it, https://www.artstation.com/artwork/PmEB41 This is by Polycount member @Emalphi who might shed some light on how this was made. I think the grip is just a planar projection, the edge strip was then detached and UV'd separately into a rectilinear strip. Then the UVs for the handle and grip are not welded, that's…
I have always struggled to model weapons especially guns either they just don't look good or I feel that they mine aren't modelled correctly. And now some really important questions I wish someone could answer. 1. Is it important to model a gun with every part intact except for moving parts? for example must the butt stock…
Thanks for feedback guys. I forgot my thread again so didn't see them before now. @pmiller001 your comment on putting your signature in there seems fair. Ill stop doing that I think. About the parts. Seems also fair and seeing my last bust here it would really have benefited from that for sure ... though these busts were…
Hello ! Always loving the JuniorSenior avatar :) Along the lines of the suggestions from the Great Eric, and considering that the goal is an actual game asset for UE, then simply start by modeling a first version of the final polygon game asset of the tent at rest. Garment making tools may be useful to an extent since they…
@Z0ltBa you have a great start to a scene! With the right lighting this will really shine. 2 big things that I think are working against your right now: 1. The biggest contrast steals the focal point. 2. There are a lot of different types of contrast. In your case the relevant ones are Value (brightness) and Color.…