totally dude! anything i can do to help! i do a lot of spray paint stencils, and your right that layers are used primary to add tones/colors, but they can also be used for very complex designs. take a look at the stars you have above the character as an example. lets say that you were cutting out the black and the white…
Yes, I'm trying to keep track. But yeah, I'm kinda busy. "perspective transformation (and all other transformations) that are available for rasterized layers should also be allowed for smart objects please" All of them that we can do are in CS4. We can't do all the transforms on vector artwork (because the vector…
I loved the part about the soprano girl "Changing the structure of the glass" with her high C. This guy seriously has no idea about resonance frequencies of materials and structures? I mean really its the same reason why troop formations used to break step cadence when walking over bridges. You hit something with a…
ZacD, I have a dive helmet as a prop in my map, I modified it slightly and put it on as a hat and the chest piece clips into the body, there isn't a way to keep the head still or attach it to the upper spine and keep it a hat... Anything that bridges the neck gap is going to be hard to do. oXY, I imagine they'll look over…
I think that sterno-mastoid flowing up behind the ear will help out your side view quite a bit. Right now, it's running into his jaw-line like Rhino pointed out....making your jaw line appear to be a lot more hard edged then what it should be. Try softening that jaw line up a bit and I think it will give it a more natural…
I will mention this regardless if people here have a hard on for Maya (which seems odd to me). Is why on earth do studios resort to a package that goes beyond what game hardware can handle if the tools aren't all that advantageous for their visual departments to append to with easy plugin installation, and bridge tool…
Ok here are my thoughts 1: The hair needs more work like others have said . 2: The eyes need more work 3: The pictorials are to low they need to be raised up to about were the middle of that steel ring thing is. 4: The grain size in the leather is to large if you scaled it down a bit it would look a lot better. 5: The abs…
Not quite there, but off to a good start. Agreed with previous comments. Ears need more work, the shape is a bit odd. The area between eyebrows has the strange cavity that goes all across the forehead, and the nose is oddly shaped, especially at the bridge. You should put some emphasis on the bone structure of the nose and…
I would also toss in a health helping of scripting in either MaxScript or MEL and python is always a plus. But I think for entry level artists who tend to concentrate on the how-to basics and think that basic knowledge is the only thing that will land them a job is still a bad road to take. Of course of they decide to go…
Game-ready asset of a beautiful flower harp! I love 3D assets that are textured to look 2D, so that was the vibe I was going for here. Still have a lot to learn and there were so many hiccups along the way, but overall I'm happy with how much I discovered about hand-painting and the entire 3D process in general. I…