@mLichy would you kindly pat your self on the back Thanks for the script. it works! and also has some other nice fetures. im moving over from xsi and in xsi you could press + and - to add diffent levels of 'Turbo smooth' on and off. so the turbo smoothing options in that script are very nice! -lloyd p.s well done for…
Sorry Swordslayer, i've been busy with the script, and now i got to fix it. My main problem was that i wanted to save the position and size parameter into a INI file. and this got a negative values into the Y axis parameters and i didn't get to know this. Something like that: Finally, I've decided to put off this feature,…
From my experience, you do not need to write in a specific programming language, but you do need to be capable of scripting. Now this may vary from studio to studio UE4s Kismet is a perfect example - It's using a visual scripting language in order to create the events in the level. You need to be comfortable with logic…
Hello people. I am modeling in 3ds MAX only using smoothing groups and quad chamfer. I was wondering if there is a script or something so when I am aplying different smoothing groups in complex objects, sometimes, I can't keep up with what parts of the mesh I have assigned a Smoothing group and wich not. So is there…
I basically got sent a scene that built from a bunch of copies. I'd like to convert to instances. I did some search, but googling "convert object to instance" or anything like that results into "convert instance into object". So that wasnt really succesfull. Tried searching for some scripts.. couldnt find one either. So if…
Hello, I have a mesh that requires more than the 100 morph channels (3ds max) than the morph modifier can provide. Question 1: Is there a script to increase the number of morph channels in the morph modifier? Unfortunately, I have no scripting experience so any help would be great! Question 2: It is possible to assign a…
I've been unwrapping in Max for years and can do it in my sleep at this stage, but it has become tiresome of late and in the last 2 months I decided to add Rizom Unfold3D into the mix. I'm now using that with a bridge script to Max. I also have been using the Polyunwrapper plugin in Max, which is great. Rizom is the best…
Got a script update so the random variation now works with nested BPs (the script looks for SMs with a defined tag and then chooses from the array list to replace the tagged SM). Simple yet very effective. I adjusted some of the dock SMs and added a level floor (under the water). I also started defining the modelling. I'll…
An easy way to set it up is to create a tiling pattern in photoshop and put that on a plane which is the size of your grid, and you can use that as a template to place your bricks in an orthographic view. I had been messing with a script that sort of helps with this here:…
thanks! Yeah it refreshes only the viewport, and i think i already perform that when updating the object. You'll get artefacts if you start to move some window around while executing. Yeah, i'll make a little protection for non valid objects. I'll adapt the script to make it usable with mesh too. It's nothing much. edit :…