Sandbag: Mike never said we crunch for the hell of it, I never said we crunch for the hell of it. When we DO crunch, because we need to meet an aggressive deadline we have a policy in place to ensure people don't work past a certain time at night. We don't even need to come in to the office until 1.30pm, we just have to do…
Technical Director and Lead Engineer Online social/MMO startup We are a very young game studio startup building an online Flash-based MMO and looking for a game engineering god. We are developing engaging online Flash-based MMO-style gaming worlds aimed young kids, with a unique and innovative strategy. You would be a…
EU citizen can use a crack to circumvent DRM if Autodesk isn't providing license activation and still be on the good side of the law. That's my superficial observation of the situation. IANAL. But i think there is no way in Hell Autodesk can win a case in front of an EU Judge when it comes to having their way. Perpetual…
Actually, In a bit more detail, after observing the behind the scenes of Blizzard Entertainment and few other games, the animation part can be done using any 3d modeling tool (3ds max in general) and than it can be exported as Xfiles to be implimented in your program to be run by events, so you can play that animation on…
Well, standard normal maps range from -1 to +1 also. Also I have no idea how your dot products are doing anything with the output of those mask nodes. The mask should function like the hlsl component swizzle, just outputting a floating point scalar. The dot product is only valid between vectors, so something has to be…
Couple of more questions if anyone would be kind enough answer: 1. Does the Irradiance volume remove the restriction on multiple overlapping deferred lights? 2. Does the "Wet" shader still exist that was previewed in the GDC videos? http://www.gametrailers.com/video/gdc-10-stage-demo-cam-part/63097 3. Is there an option to…
I don't see how Ptex would help multi-res sculpting, it has nothing to do with it. Besides, the base code for multi-res is already there in the voxel room (Surface mode). I personally don't see the real need for it, but I may find a use for it occasionally. I've never seen those requests. I doubt he's "ignoring" anything.…
Thanks! The glow effect is the 2nd example (the more 'complex' one). The first one is just a simple transition between 2 textures. As for the A<B, A=B, A>B it's a coding/math thing. Just think if the IF node was just A<B and A>B...what would happen if A=B? I've done some testing and found that it doesn’t have any…
Perhaps I'm a bit more technically inclined than most artists but I was able to start using blueprints in my freelance work with very little previous experience. And my only coding experience is a bit of Maxscript. So far I haven't come across any problem that couldn't be solved with blueprints and I've worked on some…
Unity has had a very capable free version for quite some time. So this recent version doesn't come as much of a surprise. I always anticipated that 5 would have some manner of a free version. What IS surprising is just how many features the free version of 5 gets. The technical limitations of the engine are removed in the…