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Re: Street Fighter IV - It's out you know!
Reply by
TheMadArtist
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Oct 2009
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General Discussion
Yeah, but considering that most characters will have new moves, costumes etc, plus the 8 or so new characters and new balancing, I think it's fair.
2 results
Re: Sketchbook: MartinCi_01
Reply by
MartinCi_01
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Oct 2018
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Digital Sketchbooks
Inktober 8. Star model @Yoji @priderice Thank you. :smile: This one took a bit longer to make, made a lot of mistakes uploading it. XD
Re: Beretta M9
Reply by
Alex Pointer
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Jun 2012
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3D Art Showcase & Critiques
Up to the point I posted it was about 8 hours or modeling. 2 hours finding good references. I will definitely post more later tonight.
3 results
Re: Has There Been Any News?
Reply by
Autocon
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Jun 2012
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General Discussion
I finished my article for it 8 months ago, and there was already a good amount done, im guessing some are a year old articles now :O
Re: [3D Game Artist] sama.van
Reply by
sama.van
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Jun 2012
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Artists Looking For Work
Available for more work. My 3D folio on iOS >>>>> http://itunes.apple.com/app/sama.van-chronology/id474749657?mt=8 Rock a Tack : Michi's Maze :
2 results
Re: "Game dev attempts to claim revenue from the Youtubers"
Reply by
ZacD
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Nov 2014
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General Discussion
I really want a Wii U, Bayonetta 2, Smash 4, and Mario Kart 8 all look like great must have titles.
2 results
Re: soultron's Workshop thread
Reply by
soultron
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Aug 2015
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Counter-Strike: GO
Here's my newest stupid gun. It's corny but I had fun trying to take this idea from concept to reality. Glock-18 | 8-Baller
Re: KONY 2012
Reply by
slipsius
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Mar 2012
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Good watch! wow. Check out the plays on the video... march 3 = 4 march 4 = 8 march 5 = 58,000 march 6th = 566,000
Re: 3ds Max - Texturing problem
Reply by
se7en
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Jul 2013
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Technical Talk
I got it fixed. Don't know what the problem is but I went back from Windows 8 to Windows 7 and everything works fine now.
Re: Friggin' seams won't go away!
Reply by
gilesruscoe
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Jun 2011
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3D Art Showcase & Critiques
Did you use edge bleeding to allow atleast 8 pixels space between the edge of your UV's and the end of the texture? Mipmaps are likely to be the cause.
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