Sure that might not leave room for ramp based shading, off screen light map blurring, or other complex skin shaders, but gummi shaders with offset R,G,B dot products are cheap as shit. There is literally no excuse other than incompetence not to get some kind of material variation in shaders on a fully funded fully staffed…
My dad and I don't really get along that often. He worked some 30-ish years at Intel to provide for our family, retired, and now he mostly sits downstairs with his laptop. On the rare occasion we do talk, it's either a) something like "vacuum your room" or b) us trading insults. He's never really dealt with being at home…
So i wanted to do my best and try to create a good looking and game ready clothing set inspired by Tetsuya Nomura, I'm a huge ff fan and following his career has been interesting to see how he is influenced by fashion. I'm trying to make a Armour and clothing set inspired by his designs, modern clothing with armor elements…
Hi! My name is Pippi, I'm a self taught illustrator, and I enjoy creating ideas in a variety of styles and making interesting and compelling images being digital illustration my main tool. I ve been working as an illustrator for 5 years for indie board games companies, or personal projects, and I'm also interested in…
Hello, The hair on my model doesn't behave at is should after applying a clumping modifier based on guides. I have a region mask to split the left and right sides of the head, but some hairs clump on both sides of the hair at once, and then clip through the head to meet at the middle. You can see in the image that the…
IMO etc. There's a lot more money in providing tools for the masses than there is in providing tools for the creatives (there's a lot more masses than creatives) As a result, the current pile of hype-driven generative ML apps are aimed at providing a finished image rather than a useful tool and are utterly useless outside…
We’re in search of an experienced (Environment) Concept Artist who can bring our vision of a cozy, stylized, and toony settlement set in a valley-mountain scenery to life. The project we are developing is a hybrid (stylized) city builder set in the Viking ages. We will provide references and screenshots to closely align…
I've been experimenting lately and no matter what I do, I always get bad Zremesh results for narrow geo i.e. adapt, curves, color density, scale the mesh x2-x4 Starting to wonder if there's even a solution inside Zbrush or whether I should just manually retopo the tips and weld them on. Any advice would be appreciated
Hey everyone! I just got into scripting a couple of days ago and I want to start tracking my progress and potentially get some pointers and some feedback from more advanced scripters. I'm still very new and my stuff is super simple, so don't get your hopes up for anything awesome. Here's the first script that I made. I got…