Yeh, vcool, those are some good tuts. Something I have been learning recently is the importance of a good well planned texture. Check out these textures by Casey Burpee on his flickr page , an artist who worked on Condemned 1 and 2. I loved the style of the games, and alot of it can be attributed to the texture work. Note…
A few things I would note. Get rid of the splash screen/Landing page. It is monotonous for HR or art leads to review tons and tons of portfolios. Add on top of that a landing page truly does little for their low patience levels. The first page should be your work. Another item, why is there only one image of each piece?…
I got a book a long time ago called "Twilight Zone - 19 Original Stories on the 50th Anniversary," and I decided to do some concept art for one of the stories. None of these have ever been portrayed in any type of visual manner. The story I chose is called "Torn Away" by Joe R. Lansdale. It's about a man resurrected by a…
Looking pretty sweet man. Although that skirt seem like it will limit his mobility. And on the topic of retopo. i don't really think you need to optimize those faces like that, unless you plan on having them animated. Because really almost none of that shows in the silhouette, i could be wrong though, so you could probably…
Next is a palace in India called the Jal Mahal. Was looking for fort ideas when I came across this and loved the idea of a palace sitting on the water. What you do when the water rises, I have no idea, but thankfully, in the digital world, the tides rise and fall as we see fit. lol. As of now, the left side of the building…
Thx The bots are not very intelligent at this map, i have to tweak the bot paths some more, when the camp they are usually stuck. I think the linkgun is quite overpowered in 2d, none of the weapons are tweaked yet (the flak needs to be tweaked badly i always kill myself with it. :D ) The Bots are also better in 2D, they…
vermillion was asking you to calm down, please take his advice. No-one wants a slagging match here. Hes right, we don't know if its pre-rendered or realtime. Leave it at that. I worked alongside a lot of the original killzone marketing for sony, and have seen inside the "sony machine" many times, they use dirty tricks but…
weiser: about the closest thing recently to a "new" idea in videogames that is a complete success is Katamari Damacy. that's got its own precedents as well. your last post basically has it: putting together old stuff in a novel fashion. personally i'm not really interested in "new" ideas at all. just making what we've got…
[ame=" https://www.youtube.com/watch?v=Zg7691HRwqQ"]http://www.youtube.com/watch?v=Zg7691HRwqQ[/ame] (May have to watch in youtube to see full overlay notes) Looking for someone who can help replace our shit-tastic collision system here. I'M so desperate that I'm willing to pay for the work. Collision is the only thing…
Progress Update 06: Sorry for the late update - I was ill yesterday, and sitting at a PC was the last thing I needed. Anyway, I'm fine today and I've got another update. It's nothing too fancy, just confirming that I've done what I mentioned in the last post, and I've done a few extra things on my list too :) . First of…