Hey polycounters! It's been a while. This piece is based on the game Hitman- imagining it to be set in the 1920s. Will be posting up more images on my ArtStation soon. Cheers! https://www.artstation.com/artist/jamesmacleod
After playing Shadowkeep and all the information about the Darkness slowly coming to light (no pun intended), I really wanted to create a Ghost that was the Pyramid itself. I also incorporated the main entrance to the Pyramid as the frame for the Ghost core. It was modelled in Maya, textured in Substance Painter and…