Shimmer: The [ ] keys are default for changing brush size in Zbrush, which is actually the same as Photoshop's hotkey... Rick: That's a really good tip with the quad tessellation beforehand! Thanks!
Pretty much anything, but the default Quake2 gl renderer will resample it down to 256x256 regardless of how high it is. Modern Q2 engines have no limits for skin dimensions.
Yes, they will be. The seems in your screen is not related to thin triangles . While thin triangles are not ideal you can't get rid of them completely for low poly game style models. But if you model for Arnold offline rendering you should use quad only modelling probably and use normal maps only for tiny hi frequency…
Hi Polycount, I am, having a slight issue with Zbrush as can be seen with the image below for some reason the image resolution quality is bs, any idea how to change it back to the default? thanks in advance, KiddK
If I attempt to bake normals in blender the outcome is all 1 flat colour in the UVs, I've tested this on the default cube(sculpting it high poly) and get the same result. What am I missing?
Hey guys, This may sound stupid but I'm trying to make the Smooth Stronger be the default smooth brush when I press Shift...without success :poly124: So...I need some help. Thanks!