Hello everyone, This is my most recent character I've created specifically for my brand new tutorial - Creating a Stylized Character in ZBrush. Here's the trailer. If you're interested, you can find it right here - https://gum.co/detectivetutorial
http://splashdamagejobs.theresumator.com/apply/oLPavi/Senior-Character-Artist.html Hey all, We are hiring for my favourite role - character artists! We are looking for senior artists with portfolios which demonstrate a high level of competency. Details are included on the site.
Hi everyone. I'm trying to learn to sculpt characters in Zbrush. I've found quite a lot of tutorials but I noticed a lot of them use a basemesh and don't explain a lot of more in depth stuff about the anatomy and so on. I was wondering if any of you know some good courses, tutorials, resources for people trying to get into…
Hi everyone! I'll be posting in the next week some charactersl I did for Decoherence at Efecto Studios, i've worked on modeled and textured for these characters I'm so happy to have done these characters, the hair it was the most important part I done, I learned to make hair cards with Xgen Maya to get the look i needed.…
Hey everyone, it's been a little while since I've posted here, seen alot of great work here though. I'm working on a new character model. He's sort of a mercanary/warrior guy, he's the brother of Lugor , a character model I made a while back. Both are for a game project I've been working on and also for UT2004 just for…
We're looking for a talented character artist interested in working with a low-poly character for an FPS. We're currently working with the ID Tech 3 engine and knowledge of creating custom Quake 3 player models is a plus. PM for more info, please.
[IMG]file:///C:/Documents%20and%20Settings/the_fallen_breed/Desktop/CharacterModeling/Ochoa/week10_031710/images/heads/headFrontView.jpg[/IMG]I'm modeling this character for a class. This is my third character model for the class. I still need to make tweaks to the model before I can take it into zBrush. Any critiquing or…
As promised here is part two of the lighting tutorial for Toolbag. This time I'm covering common lighting setups for portrait/character lighting, filled with animated GIFs and awesome art content from polycount's very own Tim spacemonkey Appleby. Check it out here: http://www.marmoset.co/toolbag/learn/character-lighting…
I am a Character Artist who resides in Vancouver, BC Canada. I have been making main characters for eight years. Some games I've worked on include Prototype, Bully, Scarface, and The Incredible Hulk: Ultimate Destruction. Stop by my portfolio at TylersArt.com where you can email me about availability and pricing.
Been trying to find a really good tutorial on importing custom characters and setting up the rigs for them. Me and a friend are working on an indie project over the summer and bringing in custom characters seems to be our biggest hurdle at the moment. Watched some videos and stuff but nothing seems to be giving us exactly…