Hi Guys, as one of the artist who migrated from 3ds max to blender and miss the material editor, I enrolled into a personal project of making my own material editor, its been month of developing it and its finally ready to been shown to the world, I hope you like it. https://youtu.be/gh9d52ig4HE
Heya! Great work so far! I really like the concept too. In terms of adhering to it, I see some differences in proportions, but I actually prefer your rendition for 3D. The super skinny legs and small helmet / head are more stylized in the concept art, whereas yours feels more grounded in reality. On the modelling side,…
kaktuzlime: Looking awesome! you can really feel the intensity of the sunlight. stinger88: <3 mechs really cool! elsewhere: hehe cute. Yelrah: Nice using 3d models as underlays. Have you tried rendering them before painting? I usually do a like physical sun & sky rendering to get me started. skylebones: VIKINGS! vguerra:…
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This is looking great. I'd love to see more lighting to pick up the roughness detail, like you have on the floor tiles. You could add some off-screen light sources to kick up some rim lighting here and there.
I use to have the "Ctrl-Z" thing happen all the time, but not so much anymore. One thing that's been bugging me out lately is when I'm on my sports bike, when I go to turn the bike off...I look for the "alt" button on my left hand control and get confuzzled at first but then I'm like..."AhHh, you dumbasss"! All that's…
Hi there, I'm new to polycount forum and was wondering if you guys could help me with something. I'm looking to use marmoset 2 to render my final major project at uni. The object is a mountain bike and looking to create car paint like shader as well as plastic and metal shaders. Images show my model I've made and…
Amazing work overall. As for your request depends what you want to do with it. I would suggest story telling, and in that regard gothic goes hand in hand with dark/gloomy vibes. Maybe work on a night/ominous lighting? Try to tell a story, you can light some tall rooms of the cathedral in an sinister manner for example ;)…
I like the idea of that guy with pulling a weapon from himself, very smart and interesting. I also agree with the previous commentary about the strange character and background. If I were you (please consider that I don't even work in the industry), I would not include this piece in your application. But I know very little…
Nice! Would love to see a turnaround of the textured model, or even better in Sketchfab with an embed here. https://polycount.com/discussion/230833/how-to-embed-sketchfab Did you think about texture reuse, like using the same texture space for the hands, hair pieces, teeth, etc.?