err... like constrain to edge, face or normal in edit poly? Don't forget to turn on PreserveUV's so sliding the edges around doesn't mess up the UV layout.
Awesome Layout on the site, and it helps the work is really great too. Reminds me i need to make time for some digital painting studies aswell. Nice job!
Less materials the better, in general. So, one way is to make a packed texture with your common prop details, then create your props UV mapped to that texture layout.
Try this- In bodypaint go to Window > Layout > BP 3D Paint Also, to simplify things- In max, make sure to use Export Selected (instead of export object or scene)
I have just updated the kit layout for a more compact version. Just redownload the file from Gumroad. You might not need to uninstall the older version, it will be overridden.
Hey! :) here is a update on my HandPlane so far. Next step will be to find a final layout of the sparks and Woodchips and to update the textures and make them look more used.
Bart, yeah I remember we where talking about the layout of this scene. Back then the broken container was sitting in the middle of the corridor which looked awkward :P haha.
Hi there, probably a stupid question, but, if I've an OBJ with separate Objects in it with separate UV-Layouts, how is it possible to get a AO-Map for each object and not one map for both?