yea don't forget about auto retopo tools that are out there, especially for less edge/silhouette critical pieces. I forget these exist sometimes as well, they can be a good starting point to fine tune
Yeah Slipgate's work is amazing! I do apprciate the work done in Maya, just imo it needs NEX just to get Maya's poly tools to work properly. I dunno, maybe i've been spoiled with other applications, but maya seems to be missing a few tools or haven't found that help when doing hard-surface stuff, things like aligning a…
Yep, there are a ton of cool tools in the ribbon like what PolyHertz said. You could also use splines and generate patches from them (Surface splines). Splines are very powerful.
Muhahaha ;o I Found some new tools / techniques for rock sculpting also :p Have some cool tricks with custom mat in Z and normal tricks, will share it asap °^_^°
that's actually really cool but I'll never stop bitching about the lack of an actual tile-pan tool to make tiled images and textures. offset is old world garbage WHAT WHAT
@ark yea spherify :D and yea im playing with the graphite tools and its cool but PB had more to offer gonna try that IllusionCatalyst see how it is :D thanx guys
Really cool, thanks alot for this, great reference tool imo. I hope to see that KH model viewer soon, I have always wanted to see there texture flats and wires.
This is actually a pretty cool tool and seems to work pretty well. The pro version is coming out soon with many more features. http://www.garagegames.com/mg/snapshot/view.php?qid=1301
for a costum tool i need to toogle attributes of objects with checkBoxes. If multiple objects are selected i want my checkBoxes to be greyed out, just like in other applications. anybody got a clue how this works in maya/mel?
It’s one of those concepts you can stare at for ages. Every time, a new story starts to form in your head. I knew I had to turn it into a 3D environment eventually.
I worked on this over the course of about 6 months, squeezing in sessions of 30 minutes to 3 hours in my free time. It was the perfect excuse to explore some…