Since it is getting close and we need some time, let's get this party started. This will only be a challenge, no prizes. Just a theme and a deadline. Theme: Xmas gone bad! Your challenge is to make a small static scene that uses the theme "Xmas gone bad." This is left up to your interpretation with a few minor guidlines:…
Hi guys! So i'd seen a concept image posted on another thread by another user, who i believe didn't complete the environment, or at least, didn't post a completed environment. I've been wanting to create a Dojo scene for a while and when collecting reference images, i stumbled across this one: Immediately, this caught my…
Hey all! I posted this on the waywo thread a little while back, had a few days to mess around at the time and started a desert environment that was very much inspired by Act II of Diablo 3. Since then I hadn't been able to work on it, but I just got back around to it today, so I decided to start a w.i.p. thread for it.…
Hello Polycount It has been a long time since I've made work because I've been busy working on Poppermost productions and after that I've been busy working on a schoolproject. But now I we have an assignment to make ANYTHING under a week. So I've decided to make a shotgun made only with hand painted textures, which will be…
Hey man, the scene is looking great so far! I like how you have managed to keep it very visually interesting without having to compromise the clean look of it. However I totally agree with SasoChicken about the blue light. Right now it is just way too blue and neon like. And as far as the tiledshot, use tab to pull up the…
Erm.... two really nice paintovers, nice work all round! The colour one is more interesting but the other one, is so moody, I would also go with the one you chose. My suggestions are change the angle of light to illuminate more of the scene? Break that big floor texture with a tileable one that is more corridor esque and…
Done with the tower, it ended up at ~2700 tris. The base rocks are just reused from the wall rock texture. I also added some more cloth sim to the temple, though I'll probably end up toning it down a bit. There's also a weird bit of lighting on the bottom of the watchtower I didn't notice until after the video was…
Your scene lacks contrast. The first time off you were going for a sunset feel, I think that you need a strong directional light with a tint of orange and have the ambient lighting of the dark areas set to a subtle blue-ish colour to avoid blackening of shadowed areas. Have a look at references of lighting, even from your…
digging the progress so far, and i love the composition of your scene with the orange screens on the wall. the scene overall seems a bit too grey at the moment, and i think in general you need to push the atmosphere of the scene a bit more like Matt said. viceral makes great use of light and shadow in their games, so don't…
Have you had a chance to mess with the Time of Day settings for this scene yet? That is what you need to truly bring this as close to the concept as possible, and bring out the hard work you've put into the texturing of this scene. Just click Terrain and on that pulldown menu, click the Time of Day text. A new window will…