CLIENT: ROBERTO PROJECT: GAME ASSETS / LEVEL DESIGN – CITY DEVELOPMENT CATEGORY: GAME DESIGN Game Asset Modeling
include characters, sound effects, city streets, particle effects, foliage, and
other Props Modeling
Studio that complete the gaming experience. Basically, anything you can
see and interact with is technically a…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
Hi everyone. I wanted to do a practice piece so I'm trying to model a wheely bin. It isn't glamourous in the slightest, but as it is moulded out of one piece I figured it would make for a challenge. I recently learned about sub-D corner topology so wanted to practice this too. I would imagine this as a film asset, but…
You can use XView for overlapping UV selection Views->XView->Overlapping UV's than pick Views->XView->Select Results Only problem is, that the object has to be a collapsed edit mesh/or poly object no stack or edit mesh/edit poly modifier Pretty stupid limitation, as it would be great if XView would simply place a "Mesh…
My intention is not simply to criticize the game industry or to repeat the structural problems that all of us already know and struggle with. I don't want to be misunderstood. In fact, it is not even a sector that I am deeply involved in or closely follow.However, there is something I have noticed. More and more people…
Hi there to whoever visiting! I decided to take on the challenge of illustrating my own version of Ezreal. I started with a quick character sketch to get to know him. I’m not that familiar with him since before but after looking up his history i found him very interesting! This quick sketch above is not the official one,…
Im not sure i get your question correctly. It does work technically, i.e. if I set those "Switch" integer value to 0 it will be for sure interpreted as "false" and integer 1 will gives "true". So technically - it works, but from UI point of view it doesnt make any sence since in designer the variable are clearly declared…
Thats fine but focus on geeting every proportions right and the same feeling of the concept - for example the stairs - they are 2 inclimbs going up with flat walkway between where the arch is. the staris are not that steep so you can have the nice depth and view of the second arch and builings down the strteet. the street…