Will Marmoset adress the problem Artists have with showcasing their artworks and people ripping your models straight out the viewer? https://www.artstation.com/artwork/xGkLm like happened to Blair? I want to hear your thought about that, This issue has to be communicated with the Artists/Community. Some people showcase…
Hey Polycounters, Below is a link to my portfolio. I'm looking for overall advice on any content that is unworthy of being showcased on there. I understand as all of us are we are ever improving, but if anything strikes you as odd or unworthy please let me know. I have several projects in tandem that will be showcased…
If you're going to showcase it like that you might as well bump up the lightmaps in UE3 to make it look a little better. However I wouldn't worry about the showcasing yet though.. you need a lot more content. Check out other portfolios and make sure you're at least as good as them.. or.. better rather.
Yeah, this is a great point and also a reason I've spent such a long time revising my portfolio over and over now - hopefully now I've struck the balance of simple 3D showcases and carefully designed websites. I definitely want to showcase these skills as well and a nicely designed resume/portfolio is a nice indirect way…
I'm no enviro artist but if you take into account current trends in making game enviro I'd boil down an entry level folio to showcase three main things: - mastery of substance designer - in engine - zbrush hi res (the in engine showcase obviously would show lows, textures, bake quality, and proof of familiarity with game…
I am assuming you are meaning an environment to showcase your in game VFX work e.g. water, fire. If you go on the Unreal Launcher, go on the learn tab and scroll down until you find the "Particle Effects" environment and download it. This already showcases things similar to what you are aiming to achieve and is free to…