Yeah its a corrupt movie causing the problem. You can disable the thumbnail preview to find it. Open a command prompt Start>>Run>>type cmd>>OK To disable the automatic preview run, regsvr32 /u shmedia.dll Try and find the corrupt movie and remove it from that folder. Then turn preview back on with, regsvr32 shmedia.dll
Looks pretty good. By the inclusion of what looks like prompts I guess the model is AI generated, although I can't be certain unless you tell us specifically. In any case,... Henry is having a bad hair day. From a distance it looks ok but up close it looks flat (no body) and very artificial. Doing a dark model on black…
I just wanted to say congrats on making a working business out of this, Your dev threads for ADN tools prompted me to make a bunch of tools for max that directly contributed to shipping a title and led to me investigating a whole world of cunning shit.
i dont know what to do. i tried rolling back to 1.4 and its prompting me to download 1.6, so i download it again and i still get the same crash report that i attached above. anyone have a solution?
Thanks for the prompt reply! Hmm, learning how to spell would help, lol One more question.... Its no biggie but when I type the line in "Ok" is displayed in the listener however the viewport remains unchanged until I move it around.... why is this?
Hey Brad, just found this thread. Reading about your accident has been disheartening, but the quite prompt recovery has made it almost even. I'm very glad the outcome is good. Keep on growing, keep on rocking, but always, take care!
Don't forget to share your own scripts with others! Session recording is on by default every time you fire up Zbrush. All you have to do is stop recording when you are done modeling/painting and it will prompt you to save the script!
Oh btw... my computer is still crashing whenever I try to watch a video file. I think it has to do with the drivers the BF2 demo kept prompting me to download (which I did). Anyone have any ideas for fixes?
Kevin, thanks for your prompt feedback! What a helpful link! You are right about the spec, it's getting better but I think I need to push the material some more to really nail it. I will look at it with the tutorial you provided and post another update soon. I appreciate you taking the time to post on my thread!
Thanks that's perfect! We could use the resource collector but I'm trying to automate the process so we can select an object to send to the library and run the script. It would then prompts you where to save the new library object and creates a new max file, collapses and condenses any multi materials and then copies over…