thanks m8! I have the possibilty to speed up the animated sprites in the editor and maybe that will increase the impact-feeling. Another idea is to add a bright light lensflarish ball off light just the first millisecond- maybe that will give it some more pop. To get rid of the readable textures i could throw in another…
Thanks for the kind words dudes! Quite a few of the Realtime guys are sorted out now, the industry has been really attentive to try and absorb the job losses. From what I hear a lot went to Jagex & Blitz. Not 100% sure what project I will be on but it looks like CCP is going in some awesome directions cant wait to be part…
Umm cheer up m8, dont let go. What you are going through i can relate to it and i feel bad too about the situation. The main thing to remeber is that you invested your time and energy for geting a degree in this field, just hold firm to your line and dont let go and keep working. All i can give you is my example that…
hi everyone. Im a fan of polycount boards and the great art of polycount users. Im really new at modeling but im ready to show my first character(3DSTUDIOMAX6). The objective is create, modeling, texturing and animate a character for UT(99). So my model has to be really lowpoly, 1042 polys to be exact. UT engine supports…
Thanks m8, very thorough. I'm gonna give it a try. I'll have to try out Maya's tools for that one too - just to see how it works. It seems like Maya has a much simpler method to do this sort of work. The tweaks are fairly minor - inflating certain body parts, moving verts slightly.. I was hoping it won't do much, but I'm…
Snow, thanks a lot for the kind words m8, kinda made wanna produce awesome stuff and post the shit out of this thread ( pardon my french). :) You are probably right about the walls there, I basically thought it would be fun trying to sculpt a stonewall. But yeah it probably wouldn't hurt the scene to have it tiled as they…
Yep, hoya uvs are pretty decent...of course if you want better ones look into the B+W brand. More expensive uv filters are thinner and have better coating (i think), so this reduces the additional ghosting/flaring you get when putting extra shit in front of the lens. Idk about older lenses, but if you can live with full…
well for starters the normal map has either overlaying uvs or more likely a cage which has not contained all the geometry causing the green splotch. the texture is quite noisy it looks strangely almost as if you applied a couple of textures over a plain diffuse : o loose dat noise apply it where it shud be! imo i would…
@Adel0n - Nice work on the rock sculpt, I think it will work for the rock on the right, but not so much for the other cliffs/rocks. It would be worth it for you to make at least one other one :) Good start though! @Sir_Dillon - Dont feel bad m8, I just lost 10 days myself to a family cruise we had planned for the last…
[ QUOTE ] Freedom of speech has nothing to do with civilized or uncivilized. There is no limit to freedom of speech from a legal aspect. The limitations are moral limitations. Morally, I know not to use my freedom of speech to spew hate towards others. Morally, I know that I shouldn't insult someone, especially if I don't…