But when killed they'll just turn into walkers, and unless they plan on eating the corpse within like 20 seconds they're gonna be eating a big batch of nasty. but then its only nasty when its decayed right...? ..woah. If everyone is already infected (shut up, that's an old spoiler) then does the rest of the body get…
https://www.artstation.com/artwork/5Wg3OO This is a personal reimagination of one of the Corvian settlements from Dark Souls III. The goal was to capture the decayed, eerie atmosphere of the original while pushing my own interpretation of its architecture and mood. Made Using Blender, Substance Designer and Painter
@youngy798 thanks! :D @jadeeyepanda I originally looked at schizophrenia but my tutor said it was more of a condition that a form or decay, but I'm open to looking at other mental health condition that relate to decay but I haven't researched to deep into that so if you got any idea ill take them on board! @Makkon Yeah…
Hey folks 👋 I wanted to share a new project I’m working on: a creepy old house environment for my indie horror card game Desecrated Deck (Steam link below if you’re curious 👀). I’ve been doing hard-surface modeling for many years (props, hardsurface, clean shapes — that kinda stuff). BUT… I’ve actually never fully finished…
Hi @Eric Chadwick . Thank you for the feedback. I was planning to use like some decals or a decal atlas like leakage and some grunge projected onto the wall to break up that repetition, and some damage decals onto the pillars, but the second wall texture with vertex colour does sound great. I also planning to use parallax…
Okay! I'm finishing it!!! Not done yet, BUT I made some good progress for the past two days. I fixed some stuff with the bake and have been mostly just texturing. My goal for this pass is just to get all the parts organized and with some sort of texture on them. I've done about 4 hours of texture work on this from last…
Wow, that concept art is very easy on the eyes, looks great! The alpha build captures the visual essence you were going for very well I think, but if you'll take my humble opinion; The small dark grey bricks in the upper half of the alpha room look quite small - I can't help but think of the poor soul that had to put them…
As you probably noticed I don't use Maya, but I tried to see what the problems may be. This is Maya 2016 mental ray with the new GI algorithm, the result is not good as Cinema 4D, but I'm not comfortable with mental ray and Maya. I couldn't figure out how to improve shadow samples to increase the quality, the new render…
Hey everyone, I'm currently working on the highly-detailed cockpit of an F-15, and I've reached the texturing stage where I need to label all the buttons, switches, and panels (screenshot attached). I'm looking for advice on the most robust and flexible professional workflow: Would it be better to take a UV snapshot into…
Been ill for about a month, thought i would post this decal stuff from Blender. Not sure if I posted this already, though i did do a British police car as well