just noticed i forget the readme's but yes it is meant to solve the same problem as your script Bartalon, i jsut have a few features like searching, and i store all the ddo materials in the code, and only add to scene when needed
@passerby: thanks good to know @artquest: not sure did not use the old version Quick tip i just found out guys for others that had this issue. Often when exporting OBJ files in to DDo they would look terrible. So what I found out was that it was the OBJ export settings, you have to change the faces setting from Quads to…
if you have former programming or scripting experience (loops, variables, building functions,...) learning by exploring other scripts and just doing should be just fine. If you lack any of that knowledge or experience then there are some videos that can help you to get started but like always they aim usually for total…
Probably a different issue. I did have the height map enabled. Reinstalled and opened the same project and everything worked as I would have expected. The viewer shows the updated normals but displaying the normal map just shows my base. It's only when I export the normal map that it adds the information from the height…
Simpler is always better with that kind of project... Id loose the "play all" features and just make a simple menu that you can access all areas of the disc from one screen. Most DVD authoring apps will let you add chapters, which could be used to skip from image to image, or one animation to another. -N