https://www.artstation.com/artwork/e0d3qG https://www.artstation.com/artwork/e0adLZ Breakdown: https://80.lv/articles/old-western-general-store-in-ue4/ I've been working on this general store for a while and I'm at the last stage of the project, playing with post-processing and lighting angles, trying to get them just…
Thanks for the tutorial. Unfortunately the texture details are very repeated. To avoid this you need to heavily change the edges of each border stone, which is a lot of work like you say. Too much work because you have to touch almost every stone. IMHO it's better to use the texture space to store a large unique pattern,…
wow- more response than I hoped for . Thanks! Shurkuris- too much advice for me to address everything at once, so: Replaced the roof texture and enlarged the mapping. Toned down the wood texture- the variation was on purpose. I wanted to create the appearance of overlapping levels of wood with some detail expressed with…
it's 2016 fronds please go to the last page<br><img title="Image: http://i.imgur.com/M9UvdvX.jpg" alt="" src="https://i.imgur.com/M9UvdvX.jpg"><br><br><br><br>heyoooo.<br> <br> i'm ike and i am but a humble art-monkey.<br> <br> just making this thread so all my doodlings are in one place.<br> <br> <br> <b><br> accepted…
Thanks for the feedback again. I went back in and toned down the bricks a bit more to remove most of the noise. The last things that are really bothering me now are the L shaped stone and the 2 big stones that repeat a seams line going up the 'path'. Anyway, here is my progress.
Ahhh brick makes more sense. The stone material just looks like old castle stone, and would have made more sense to be more polished brick stone like in the reference image.
Hi guys I am about to start a 6 week project where I design an interior environment (1 room + hallway) for mobile in Unity. The scenario I have agreed with my tutor to create is a japanese convenience store crime scene(Images attached below) So it would be a packed busy convenience store with parts of the store smashed and…
This is actually my first time taking part in a challenge like this, so I’m really excited (and a bit nervous) to share my progress. 😊 I’ve completed the blockout phase and decided to go a bit further by starting to sculpt some parts of the scene. I felt that certain elements, like the wooden platform and the stone base of…
Working on a level for my indie game, "Clive and the Stones of the Ancient Bunnies" Started with a really simple concept just to get the tone right really. And just started blocking out Will be as with all the levels, going for a cartoony, hand painted feel. Will update as I go, oh and if anyone's interested in more about…
Hi, like the title says, is it possible to enter multi select mode, then select some edges and some faces in the viewport, then in MEL somehow store the selected edges in variable1 and store the faces in variable2.