Just a quick answer: I've been working for a big outsourcing studio for the past year, so things are a bit different then at other studios. Being less known than your AAA-clients makes it harder to get staff, so it does pay off to invest in juniors and train them (investing in intermediates and seniors as well), if you see…
Hi there, I was just looking through the polycount forums and came across your post. I work for Digitalshock Inc, and we would like to apply for this opportunity. We are an industry leader in 3D asset design, and have worked on many AAA quality titles. We can adequately and efficiently handle all of the requirements you…
Hi everyone 👋 My name is Artem, I’m a 3D Character Artist with 5+ years of experience in mobile game development. My main focus is stylized, hand-painted characters – that’s the work I enjoy the most and where I feel strongest. I care a lot about readable silhouettes, clean shapes, appealing colors, and personality in…
I would love to see the AAA industry expand here in Germany, but it seems like a chicken-and-egg situation right now. Serious financial help from the State, similar to what Canada did, could change that, or if Yager or Crytek has a mega hit. Regarding 3D freelancers vs larger outsource studios - I'm the Outsource Manager…
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Hey all! My name is Diego Teran, I'm a Senior Hard Surface OS Artist here at Insomniac Games. Were looking for another awesome artist to join our family :) You would be working alongside me on some badass unannounced games. Comment with a link to your portfolio :) Here is the link and job description:…
It's really strange. They did that same type of sensationalist reporting with Bioware layoffs, and WB layoffs. In both cases, they outsourced QA to Keyword Studios (also Virtuous), and when their respective contracts ended Keyword terminated their positions.
I worked QA at EA for a summer contract. When I looked to go back there later they had started outsourcing all of their testing. You were no longer considered an EA employee, did not get any benefits of the facilities there, and all of the people I knew who did go back said they regretted it. This was EA Canada and a year…
I've worked in the industry a really long time, and I've definitely noticed a long term trend of 'artists' working less and less on the 'pure art' tasks relative to everything else. Part of it is that the technology gets more and more complex, so there is more tech stuff that needs to be done. Also, bigger teams means more…
I'm glad we got the beeple shit out the way. I think the outsourcing discussion is very interesting because when I hear @Neox say: I read that as: "Studios are looking to underbid and over-promise" which has been my experience with outsource studios AND working for a contracting company in film VFX. This is not a statement…