Ok, so its obviously apparent that I'm trying to learn how to make prop models for HL2 if you saw my last post. This time I'm trying to get a prop model with animations working. I managed to get the model to show up in the editor fine, but the animation sequence isn't working. I exported the scene a second time and chose…
[ QUOTE ] Doesn't for me? EDIT: Nope just got a few people to check in IE and FireFox and its all good? Pic of what you mean? and what res are you in? Anything below 1280x1024 these days is a tad wutuff anyway. [/ QUOTE ] It's not a browser issue, in fact, I just checked, you define right at the begining of your HTML:…
Hey MoP, would you happen to know anyhting about using the 'deform sprite' def on an alphatested shader with specular and bumpmaps? Ive been trying to get this to work for foliage on trees but instead I ended up just creating a 6-tri cluster model (3 planes facing at each axis) for the foliage using the same material but…
Fiverr has worked quite well for me. I started in 2017 and took a while to get traction but in 2019-2020 I was basically working full time from Fiverr orders making around 15-20€/hr, which tbf is not huge but well above average salary in Spain. I have since reduced my presence there to focus on my full time job but still…
Quick pass, if not too late: ========================================= Dear lovely HR staff, I am writing to express my interest in your recently advertised "Art Department Intern" position. My cumulative years as a multi-role game artist on both large, intensive student game development teams, and professional studios,…
I agree with Joopson. I at first glance, I didn't assume I could click again once I enter the "weapons" or "props" section, so that was ultimately bad news bears if I was an HR and you were applying. Second, a portfolio link is redundant if you can create a clickable banner, which most sites have and is expected. If you…
I updated the 3dsmax one as well, with a few changes so. Biggest difference between the two will be that I kicked alphamap and do alphatesting based on diffuse.alpha and that subsurface is controlled with its own texture. also I removed the colorswatches for specular,subsurface and emissive accordingly. (the other new…
This is a good read, and i agree that to be successful you do need a balance life. Too much of something and you loose sight of it and perspective, and your creativity diminishes. Maybe that is why people often find themselves at a roadblock and want help finding that motivation again. I've heard lots of people say they've…
This looks awesome, very nice work! I would also agree with defragger's critique and if you decide to change to black steelies, I would also want to add that the wheels ("rims", not tires) look a bit large for that year of car and the sidewall of the tire looks a lil flat, which is more of a thing for modern cars. I may…
As a rule of thumb I always try to come out with the most important details first. Make HR's job as easy as possible. 1st paragraph is just cut to the chase. What position, why that position. This is brief, you use the next paragraphs to dive a little more. This is to grab attention and not make HR search inside long…