A massive art dump from the team at Gearbox. In case you missed it, the artists over at Gearbox have consolidated they're individual art dumps into one giant megathread. On top of that, they're answering questions about their process and technique, don't miss it.
Isnt there a UV coordinate node-in on the bump offset? In which case you just plug in the texcoord into bumpb offset then into the sample. Edit: wow, minute instant grill
Never mind figured it out. create bump node and plug a texture in to it create a mia round corners and set a radius connect out value of mia round corners to normalcamera of bump node connect out normal of bump node to normalcamera of shader, or just drag the bump node to the bump slot same thing.
looking a little bumpy dude.. to rid yourself of the bumps.. goto the stroke drop down and crank up the STROKE AVERAGE.. this is a life saver.. i use about 3
What's your ref for these? First off I think the skin looks great! The rest off your materials are pretty much all over the place. I get that the red thing is cloth, but that's just cause of the folds. It's fairly shinny all over. Add detail normal for fibers if it's nylon or work more with the fuzzy settings if it's…
If you're looking to make the pump more like the latter models you posted and ribbed since it gives it a more interesting textured look, take another look at the refs you posted. None of the pumps are straight cylinders, each of them taper or change shape on ot least one part of each of the pumps.
Ok, I figured out another error and the reason for it. Glowing Edges not currently available. 16bit images don't have access to the filter gallery where the glowing edges filter is located. I occasionally get the error cause Crytiff exporter tells me if I don't use 16bit images on export then my maps will look like crap…
Hey, I am using Crazy Bump to create shader maps for use in Maya 2008. The preview in Crazy Bump looks nice but when i use the bump section of a Blinn shader in Maya and render its looks nothing like the CB preview. Can anyone help? Here are the images. CB Preview: Maya Render (Bump Depth Section of Blinn) Maya Render…