I noticed something in the Standard shader that surprised me. The Metallic Map uses the R channel for metalness, A for gloss/smoothness, and G and B channels are ignored. But both Height and Occlusion both use the G channel only, and ignore RBA. Would it make sense to change one of those to B so that a map can be packed as…
I don't mind answering questions. It helps me organize things in my head because I often have to explain these things to people. Huge stuff in the distance: So, you probably have a skybox. But, you want a huge object far, far away. You don't want to set your camera far clipping plane to something huge because that messes…
If you enjoy the technical side, maybe industrial design? Or since you have college, try an internship? ILM takes them on, but there is a very large waiting list. It really is all about the passion, and creating a personality as an artist. Nothing you have shown says what that is yet. Everyone was there once though, it's…
That covers UV splits but not hard edge splits like eltarbos mentions. It's been a long day and I'm having trouble thinking this one through fully. Also, what maya version? Looks like polyEvaluate got buffed in 2018. -uvEdgePairs(uep) would be handy here at least. (how do i escape this textual hell?) I think a script for…
I have some good progress on my vertice align script it works like this, you select your verts and hit the script, it automaticly detects the flow and will align the verts between the 2 end points on that line. example usage: or what I still plan is a angle snap value (e.g within 2° or 5°) where it detects to snap to…
September–October Challenge Submission – Dragon Forge Environment This concludes my entry for the September–October challenge. :) I focused on creating a handcrafted environment and aimed to make the space my own while staying inspired by the provided concept. I chose a dragon theme, a personal favorite, and pushed myself…
You're welcome. Yeah i wasn't sure what you were doing with the counter. But i guess you don't need it if you put your last format outside the j loop. Then there will be a line break at the end of each row, no matter the width of the bitmap. for i = 0 to (aHeight-1) do ( aRow = getPixels aBitmap [0, i] aWidth for j = 1 to…
What’s the final presentation style you’re heading towards? To be b/w line work from a 3d model? And you want anatomy critique for that? Just trying to understand where you want to arrive at.
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…