With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hi there! :D These Days I've been working on a lost model ( HDD Crash ) of a Next-next Generation Modular Allround-Tank which for now I call Leopard 5 AX. He's supposed to be 1 of 4-6 Child-Tanks stored inside a giant Mothership ( Supertank/Mobile Base of some sort ) Pretty much everything is still WIP. Going back and…
https://twitter.com/PlayStation/status/1181544095950368768 https://blog.us.playstation.com/2019/10/08/an-update-on-next-gen-playstation-5-launches-holiday-2020/ Personally, I feel like it`s a little bit too early? Although, the PS4/XBONE gen has already been there for 7+ years, I could`ve waited at least 2 more years…
something different since i might've temporarily or permanently abandoned the above few posts. "fixed/enough" Loaned to the 2D section of the forums. Anywho, 3 days 5 hour-ish+... just f--kn round. verbal update: Giving up on Blender, their too soft there for my liking so probably no more progress on the shader & stuff.
Hey everyone! I'm thrilled to finally share this project with you all: Gohan getting chased by a dinosaur, directly inspired by a memorable scene from the anime. As I share this, I can't help but feel saddened by the recent passing of Akira Toriyama, the creative genius behind Dragon Ball. His vision has inspired…
Hi... I have an web dev internship interview and am meditating on how it will pan out... what i will say to sell myself, what i want out of them etc One of things I wonder is how things will pan out over time. 15 years ago when I was a lad, there wasn't really internet... we had to go to library etc... now it's sooo easy…
Hi guys! I'm not sure whether or not my normal map baking workflow is synced. I am using 3ds Max 2016 for baking and Unity 5 as my target game engine. Ideally, I just want to make my low poly object a single SG and not care about hard edges and UV splits anymore. As I understand it, the synced tangent basis workflow allows…
With each change to a material there is a significant pause sometimes 10 sec. Even changing a color is slow. The scene has many objects and hiding them improves performance a bit, but it still lags a lot. There are no real complex shaders and no textures in the scene. I use Vray. In an empty /simple scene there are no…
Nitpicking time! sorry, but just a couple of things that jump out: Ignore anything that is actually this way in your ref, mostly doing this from memory 1) Don't know the exact name of these things, but they are huge, seems like 5-10% to small, and the edge seems a bit small 2) Seems like this was modelled on top the…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…