Decimation does a great job, but since it's not yet available for ZB 3.5, you'd have to bring the OBJ into ZB 3.1 to do it. But yeah, Decimation Master does a great job too. I've had MeshLab crash on me too many times.
http://cgi.ebay.com/2-BlizzCon-2008-Tickets-Only_W0QQitemZ300250138879QQcmdZViewItem?hash=item300250138879&_trkparms=72%3A552|39%3A1|66%3A2|65%3A12|240%3A1318&_trksid=p3286.c0.m14&timeout=1218730427910 Blizzcon tickets on ebay, prices are insane!
Holy cow. That looks amazing. Makes me wonder what, if any, response Pixologic is going to come up with, seeing as how I already own ZB 3.1... I wonder if the price is going to stay as competitive and what the min req specs are.
$301 Epic takes $99 upfront, also the 25% on all above $5000 is not per title, it's for after the $5000 you earn as a company, after that all games you make on UDK will be 25% from the first sale.
ive modeled this way for years, way back in 3ds max 3.1 i started like this , so defining organic shapes is easyer ... i start with a profile row of edges , and extrude strips off of that .. and curve round ...
http://www.gamespot.com/news/6196293.html?tag=latestheadlines;title;2 Full disclosure: I own a 360 and plan on buying the $399 80gb PS3 later this year. :D
Not sure if any peeps are interested in LW on PC but, I'm selling my Lightwave 2015 and Octane 2.0 licenses(which includes the Lightwave 2.0 and Blender 2.0 plugins) Lightwave 2015 - $550, Octane 2.0 (with Plugins) - $395 Payments accepted through paypal.
Ok, im trying to find the topology/adaptive skin/rigging menus in Zbrush 3.1 Im finding a ton of documentation on it but it doesnt seem to exist in my app. Am i completely retarded that i cant find it or is it some kind of plugin or what?
Made this some time ago, not exactly what you want as the movement needs to be done by hand, but perhaps it helps. It requires a face selection in an unwrap modifier. edit: added a center button to move the selection by whole units to have its midpoint in the 0-1 range -- move uv'sfn F_moveUV movePos = ( if selection.count…
Does anyone know of a work flow in ZB3.1 where you can do a high poly sculpt and do your UV's later? I thought i could import a low poly mesh and use the morph tool, but that didn't seem to work. any suggestions? is this even possible in 3.1?