Hi,guys.I'm trying to build some game models. Here is the finished model. M24 Grenade 1172 Tris & Ammo Box 4964 Tris.2K diffuse,specular,normal,gloss map. As always, critique and feedback very welcome. :) profile here. https://www.artstation.com/artist/tsai
never got to finish this properly for the gameartisans challenge. Its just flat shaded diffuse. Shes 3817 tris on her own. based loosely on william bourgeaurau art http://upload.wikimedia.org/wikipedia/commons/6/63/William-Adolphe_Bouguereau_%281825-1905%29_-_The_Broken_Pitcher_%281891%29.jpg
* 3ds Max preferred * low-mid poly models (4-6k) * diffuse / normal /specular textures * we will provide concept art * quick turnaround For more info, please send samples to: info@LazarettoGame.com Thanks!
Hey, I was hoping to get some feedback on this asset, based on a quake 4 concept sketch. 800 Polys, 2k diffuse/spec/normal. I know that's a high map resolution for an asset like this, but since it's not going into a game I left the textures scaled up.
hello, I assigned a material with a texture like I always do, but this time the faces keep black??? Please take a look at the picture. The strange thing is that there are still a few faces left, that display the diffuse. Does someone know what could be causing this? Thx for help! Greetings
It's not a massive leap to derive diffuse/specular/roughness values etc. - I saw an ML paper a couple of years ago that was able to derive pbr valid materials from photos etc. so it's just a case of refocusing that effort. I think this sort of thing is going to hit outsource providers and those working on shovelware first…
https://www.youtube.com/watch?v=QtSbrIupviQ&t=312 From this thread. https://polycount.com/discussion/100388/the-desert-what-can-you-do-with-no-diffuse-maps/p1 More techniques here http://wiki.polycount.com/wiki/MultiTexture
I have not used it to bake specular but thinking about it now you could probably paint some values and then use it as a specular. The couple of times I have done it I start of my diffuse map and manipulate it from there.
For Uni Phone booth texture has just been startedm trying to block in colours and such. The others are hopefully nearly done... apart from the church wall generally sucking. The barrel needs some cleanup. Diffuse only For hobby
http://2.bp.blogspot.com/-QMnMrDyE9VE/UeND-xQprsI/AAAAAAAAA4k/7TA5kSU8xaw/s1600/bogenpavement.jpg here's this floor tile texture i made, but it's diffuse spec and displacement are 4096x4096 size in order to have that level of detail, wich is pretty big.