If you mean project a normal map or ao to a rectuangular texture, There are 2 ways- 1.you still want to have you UVs take up the entire 0-1 in UV space. I would do it by laying out my UVs in the left half or bottom half of the 0-1 space in correct aspect ratio, and then scale it by a factor of 2 to fill up the entire UV…
Try this script. I assign mine to Ctrl+O js_exportSelectedToObj.py#python# Export Selected To Obj# Exports the Selected Geomtetry to an OBJ file# @author: Johan Steen# @author URI: http://www.artstorm.net/# @copyright: Johan Steen# @date: 30 September 2009# @modified: 30 September 2009# @version: 1.0# @revisionsimport…
Looking great keep up the nice work. Two crits: 1) If that's an overcast sky your shadows wouldn't be as sharp. 2) You might want to watch the texture size on some of your props, I can almost read masterlock on the padlock thats either using a lot more pixels than it should or you did a great job at faking detail with only…
Games Level Designer As a Games/Level Designer you will apply experience developing mobile game and working with a talented team of game developers. Your work will enhance the player experience by scripting interesting encounters and small side quests to simulate a living world. You do this by creatively using existing…
I've just released my custom script that improves attribute editor UI for cgfx shaders. You can download it on CreativeCrash: LINK or my own website: link It should be useful to all authors of cgfx shaders, or to anyone that is using Cgfx in Maya! To install: just extract the cgfxShader_customAE.mel file in C:\Documents…
This is a template script for Blender, it creates a new image and plots its pixels using Python. This is useful if you need to create any kind of data-texture to use with a real-time shader, among other uses. You're dealing with raw pixels so you can code exactly how those pixels should be generated: you can use…
Hello, this is going to be tough 'cause I came here with issues I can't resolve by myself. In order to train my skils I'm creating an import script (3ds max 2009 32bit) for folder of FBX format. Everything worked the way I can call 'RIGHT' till I'd tried to add a function to apply material setting from external file.…
Actually the programming aspect for tech-artists is moving towards "proper"programming and away from just writing small helper scripts as pipelines and engines are getting more sophisticated. e.g. Unreal 4 will be scripted in C++. MEL/Max Script is replaced by more powerful object oriented languages such as C# and Python.…
well the way i imagined using it was just selecting edges you want controlled then run the script which would use those edges to create a curve. I really dont know scripting so i dont know whats possible. im excited to see the toolset you come up with. I guess like an auto wire tool deformer - select your edges, then the…
For Cycles, you should use a specular map and a roughness map. To get the flats you need, you can use this calibration script I've put together for my own work: https://www.dropbox.com/s/khuwoqc6zxqqtm7/Cycles.jsx?dl=0 Set up your material like this for best results. This does energy conservation on the diffuse and…