Hey. Im big fan of ancient Rome and in particular of the game Ryse Son of Rome. Even after 7 years game looks incredible! I admire people who made it. I choose concept from Karakter (thank you!), which they did for Crytek. In general, no changes, except for cut off parts (to get in the correct aspect ratio), which I will…
Hogwarts Legacy Fan Art - Materials PART I These visuals are fan-made textures inspired by Hogwarts Legacy. I reinterpreted the game’s art style and rebuilt it in a different visual approach. Using Unreal Engine, I created multiple color variations and material options. Throughout the project, I worked across a flexible…
As an artist we always want to make pretty games as much as we could. Unfortunately game art is not the only thing that makes games good. I have been working on not so good games my entire career and trust me it is not a good feeling when you make nice art but the gameplay lacks in all possible ways. Especially, if it is a…
I've been working on a little fan art of Lohse who I played in my play through of Divinity 2 with some friends. I loved her story line and wanted to make a little bust of her following this concept with some stylisation. I've got everything blocked in and done a little detailing but need more eyes to have a look at her.…
Hello everyone! I want to show you my new personal project - fan-art for character Harley Quinn from Suicide Squad cinema. model After watched trailer of this film I'm very impressed and want to create this character. So you can see she in this trailer =) https://www.youtube.com/watch?v=0mpgj-4IbjY I made sculpting in…
Hey everyone. I just finished a small stylized scene in UE5. It was a fun project to assemble using my own assets and materials. A great way to practice environment creation and refine my workflow. Let me know what you think. https://www.artstation.com/artwork/0l56yK?notification_id=6988907178
Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…
Hey there! I'll take this time quickly to say hi :) . I'm a new member to Polycount, and also new to 3D :) . I started Uni in September last year majoring in Animation. First time I ever touched a 3D program! I won't count that day with Lightwave when I was 16, that was just a disaster :) . But enough of that! I'm having a…
Hi! I finished this guy, and I thought I could share the trick I used to make the texture in Blender. model The idea was to export the UV layout and setup a scene with an ortho camera facing a plane on which I generated and combed some hair to follow the flow of the UV layout. To give the texture more depth, I used the…