Love this! You've been putting a lot of work into this and it shows. The biggest thing that jumps out to me is that everything is equal in contrast and saturation, which makes it a bit "busy". This causes a bit of visual fatigue because the player doesn't have a clearly-defined thing to focus on, and the eye doesn't have…
Art Director - Game Team https://jobs.lever.co/skydance/6d8cfee3-d06d-4da5-90ac-a96339dc9f98 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
Even before the prototype is finished our Content Production teams will start visualizing the customers product communication with an attention to detail that makes it impossible to distinguish the visualization from the real thing. As part of the Realtime department you get involved in the creation of content for…
Even before the prototype is finished our Content Production teams will start visualizing the customers product communication with an attention to detail that makes it impossible to distinguish the visualization from the real thing. As part of the Realtime department you get involved in the creation of content for…
@Jonas: it's looking nice, r u using Modo to model? Here is my little update, refine the "lumps", and put back some anatomy to define the body a little more.
Girabbit with spec and normal. I defined the toes a bit more and adjusted the eyes. Next will be details on the rope, bow, fix the seams, refine the normals, probably eye lashes too.
Hello, - Step 1 shows the manual cleanup to patch holes, using regular polygon modeling techniques. - Step 2 shows the individual thin chunks of terrain being extruded down to create thick slabs. The box under them was just used as a negative Boolean to even/flatten their bottom side, but this could be done with just…
Started laying out some basic bark, sorry that i keep updating the most minuscule things, i'm trying to document the progress a bit. all i need now is to refine and define.
good to see you picked it back up. The hands could use some refinement, and i would define more of a wrist. Right now it looks like his arm flows directly into his hand.