Oh man. How could I forget Bionic Commando? That game was amazing. It was short, kind of wonky, but awesomely fun. Also the cut scenes were the classic Capcom bad-ass. (anybody else get the "FUCK IT" message when they fought the worm after dying a few times?)
Finished up my entry for Retrogasm competition a few months late (oops) Tron Bonne from Megaman Legends, The Misadventures of Tron Bonne, and the Marvel Vs Capcom games. You can see some more renders and viewer files on Artstation. https://www.artstation.com/artwork/Z5lr4m
Adding: Hagar (in ANY freaking Capcom game). Napster Strider Pre-Sellout Metallica Tupac The Dave Chapelle Show MTX Extreme Elimination Challenge Transformers Jem and the Holograms (YES I LIKED THAT SHOW, AND YOU'RE LYING IF YOU SAY YOU DIDN'T) Toys in my cereal
There is a new 'super' bar in the game like in Street Fighter or Marvel vs Capcom. The X-Ray Moves are availible once you fill the meter completely. They are basically your super or ultra move. http://kotaku.com/5565326/the-new-mortal-kombat-cuts-deeper-than-ever-before
The first announcements are starting to appear from Gamescon, the most interesting of which is a new IP from Capcom and developer Dontnod called Remember Me. It's a cyberpunk third-person shooter that revolves around the abilities to capture of peoples thoughts and memories and to alter them for ones own purposes. It looks…
Hey guys, I've been working on a scene in Unreal 3 for my portfolio and university assignment, reimagining a fighting game environment and I have chosen a stage called nudeplace from one the Marvel Vs Capcom games. Here is the original scene I have decided to re-imagine the scene as overgrown, I have made 3d foliage and…
Today its my take on a Original Character, after i finished school i remade some of my works to improve as well as start my portfolio, i wanted to make a the character inspired capcom games which is my favorite game art and using my own approach.
Here's a sketchfab view of Ryu: model And here's a few more that are in progress, Honda and Guile are about done, but not submitted to Capcom approval yet. Guile was a bit tricky. Blanka's pose and electricity still need tweaking. Dhalsim's pose is still too symetric and I'm still playing with the shapes of the effects.
Hello, Anyone into pressing some buttons?! Do you like throwing fireballs? Fatalities? Blasting your opponent off the map at 250%? This topic is for ALL Fighting Genre games and platforms given it's a relatively small genre figured we could have it in one place. Add your info and the fighting games/platform you may play.…
Well there are some things of the render that look like MT Framework from RE5 or 6. The Post, Fire and Explosion effects were always a speciality of the MT Framework. RE5 back then threw some stuff on me that i couldn't believe. So i will give Capcom the benefit of the doubt and say...maybe it's realtime.