https://cdn.artstation.com/p/assets/images/images/000/223/392/large/andrew-porter-phandy-reach-env04.jpg?1411838762 original concept ^ about to retopo and bake maps but wanted to try hand-painting them in zbrush first using polypaint. not sure about this workflow. comments & critique welcome!
Hey guys! Here's my #ZBrush render for this month's #Patreon Character, #Epyon from #GundamWing! Hope you guys like it! :D For Full images + Creation Process + Indie game Updates + Posters + Mentorship - please support me on http://patreon.com/sammustudios Thank you all so much! <3
Hey guys! Here's my #ZBrush render for this month's #Patreon Character, #Asuka from #Evangelion! Hope you guys like it! :D For Full images + Creation Process + Indie game Updates + Posters + Mentorship - please support me on http://patreon.com/sammustudios Thank you all so much! <3
I used one string of ZSpheres (had been looking at Callahan's method/brushes for laces). For the knot I just put a real shoe on my desk, tied it slowly (and loosely) and tried to copy along step by step in Zbrush. It was pretty fiddly, so I'm open to more efficient ways! :D
Been redoing the polypaint on my geralt sculpt. Almost finished, after that I only need to refine the hair. Anyone know if you can blend 2 materials in zbrush? I want to give the beard another material instead of the skin shader but you can clearly see the edge of two different materials.
Hello, I'm learning Zbrush at the moment since i really want to know how to work in it, since it's such an amazing piece of software. Lots struggles so far, but learned alot today. took me 4 houres to make this small piece of this warhammer weapon,which i could have done in 3ds max in like 30minutes.
Wow, that's amazing DevMatt. This has taken forever to finally get this rendered in a halfway decent manner. It's still a bit noisier than I would like, but my poor computer needs a break. This was mostly modeled in ZBrush during the 4R7 Beta, and I reconstructed the scene in Modo and set up the texturing, materials,…
Hello everyone! This is a personal project inspired by a concept art piece by Andre Mealha. (http://andremealha.blogspot.ro/2014/09/heads.html) Work done to get myself accustomed to the PBR Workflow. High-poly sculpt in Zbrush, retopo in 3DS Max, texture painting in Mudbox, rendered in Marmoset Toolbag 2 and retouched in…
Succesfully printed my Professor Farnsworth on the 4th attempt: Here is the Zbrush rendering: I recently saw him in this video where he is used as reference for a real Farnsworth: http://youtu.be/TStUjbIxcy8?t=1m31s Here is he getting printed: If you are curious about my attempts here is more on it: http://imgur.com/UQ8FvgP
Pretty basic looking stuff I know, 1024 tileable texture, was just trying out a new workflow to make these tileables, getting my grid set in max plane and box to get the pattern, doing measurements from photos to get a general idea of the grout width and scaling acordingly, first basic brick sculpt in zbrush into a few 20k…