So here am i. Thanks for advice. My friend adviced me to correct the head scolpt and remade AO and cavity, cause i backed everything separatly, lol. Also i i said in my first post i ll repaint all the skin and head. Here is the sculpt and maps. I like diffuse, base paint correctly, as i said AO and cavity must be remade.…
--- Update 07/21/2015 --- I made a post in the comments below, but just to keep things clean I am adding the video up here in the main post as well :) [ame] https://www.youtube.com/watch?v=gut5ermayK4[/ame] Original Post Hey guys, So maybe some of you have seen the progress of this scene along the way, and maybe some of…
Thanks for all the input guys, will be posting some new pics soon. I will sculpt the stone wall in Zbrush, making the house a bit more high poly but still wanna keep it somewhat low. I know the wall is kind low, in the concept its pretty high and the in-game version of it is about as low as mine, i think they made it a bit…
As requested, tree wires and assorted plants: My process for making the trees? Z-spheres! 1- Made a Z-sphere skeleton 2- Made an adaptive skin out of the skeleton 3- Sculpt that skin 4- Export the lowest subdivision level into Max, unwrap the shit out of it 5- Threw the low poly from Max and the high poly from ZBrush into…
Ingredients: Autodesk photofly http://labs.autodesk.com/utilities/photo_scene_editor/ camera Maya ZBrush 3dcoat marmoset xnormal I recently experimented with photofly to see how it could fit in to a game asset pipeline. This was a quick test but I came away with quite a few possibilities in my head. Feel free to add your…
Sketchfab is another fantastic reference for scans of humans as well as classic sculptures - all for free, if you are only interested in viewing them in your browser. I also believe the publisher (?) of 'Anatomy for Sculptors' has some models on there as well that deal with anatomy. Just check it out, :) . You could also…
Doing all sort of fixing and tweaking. I also cleaned shaders a bit. Here is the sculpts for the tree trunk and the fence. I didn´t want to go too detail because the shader in Unity is adding details aswell. It´s blending two different diffuse textures together with a blend mask. I textured these in Photoshop by combining…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
I am looking to hire someone to sculpt 5-10 high poly modular root formations. The roots need to be able to be used from all sides, as they will be placed haphazardly in the environment to give the visual of roots growing out of the walls of a cave or ground. Examples of the level of quality I am looking for: If…
1. If you want true full-featured freeware, you will have to learn Blender 3D. http://www.blender.org It is quite easily the most full-featured free-to-use program that can be used to produce commercial work. SoftImage XSI Mod Tool is also a good option, but it is constrained in several ways that make it less flexible. I…